"This tournament is just some kind of joke" - NiP's REZ commented on Flashpoint Season 3
Ihor MatusThe debut of Danish esports player Nikolai 'device' Ridtz on the NiP roster was not very successful. After the meeting, the cybersportsmen went to social networks in order to notify their fans about the reasons for the poor performance. According to the players, the main problem in the game at Flashpoint Season 3 was the poor connection to the servers of the organizers. Esports players claim that they lost up to 40% of data packets due to unstable connections.
According to fellow NiP player Humpus 'hampus' Poser, players only experienced this issue on certain servers.
In their debut battle, NiP faced off against Anonymo Esports. After the defeat, the ex-Astralis player wrote the following:
We lost to Anonymo. The conditions are just awful. I cannot but express my deepest, damn it, dissatisfaction with FACEIT's unprofessional attitude to the situation.
Despite the complaints from the players, the organizers of Flashpoint Season 3 decided to ignore the statements of esportsmen and leave everything as it is. Frederick 'REZ' Sterner, new teammate of Nikolai 'device' Ridtz, spoke about the third season of the league from FACEIT in a very unflattering way:
This tournament is just some kind of joke. We were forced to play with packet loss. Can't throw grenades or do anything shit at all.
Hisham Shahin, who owns the eSports club NiP, just hopes that the European RMR tournament will be the last rating event to be organized by FACEIT.
This tournament should be the last in the Flashpoint RMR series. A real shame and unprofessionalism.
The well-known journalist Richard Lewis took the side of FACEIT's defense and said that the loss of Internet packages could hardly be 40%, since at 5% it becomes impossible to play CS: GO, especially when it comes to the professional scene, where fractions of seconds decide not only the outcomes of matches, but also determine the champions of the tournaments. Device does not rule out the possibility of being wrong about the exact figure of 40% of lost packets, but it does not deviate from the position that the team really could not play comfortably due to server problems.
And we, in turn, recall that this is not the first story with the participation of FACEIT, in which the latter were able to provide their viewers not only with an abundance of good moments within the framework of FACEIT Major 2018, but also with a sufficient number of technical breaks, as a result of which the tournament received the unofficial name FACEIT Technical Pause Major 2018.