Weaver guide. How to play support Weaver.
Yuriy SheremetWeaver was an unexpected position 4 hero who achieved success at The International 10 without any buffs that pushed the hero in that direction. Patch 7.30 is a large flexible patch with many heroes playing in different positions. There is another reason why the Weaver is doing great in 4 poses. in pubs - the hero is too versatile! This way you can start as a support and end up rebuilding as a carry.
Weaver is one of the most mobile heroes in Dota 2. This is due to his ability Shukuchi, which makes him invisible and gives a very good bonus to movement speed. Weaver is highly rated at a high level of play and on the pro-scene, the hero is entrenched in the first stage of drafts and in skillful hands creates a lot of space on the map for the team, and when he pressed the ultimate with an aghanim, he wins games.
Pros and cons of the hero
pros
- High mobility
- Well worth the line
- Abilities spend little mana and you do not need to buy items that increase the manapull
- With aghanim, he can save his carry in the most difficult situations
- The hero is very difficult to catch
- Farms fast
Minuses
- Very low health score
- Has no camp
- Ultimate is not very useful in early game fights
- If it catches enemy control, it dies very quickly
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Capabilities
The swarm
The hero releases a swarm of 12 beetles, which cling to enemies on their way. The beetles damage and reduce the target's armor until they die.
- The beetles spawn within 300 radius of the Weaver (randomly) and move forward at a speed of 750, reaching in 4 seconds. maximum distance.
- Beetles provide flying vision while moving in a straight line or attached to creatures.
- If an enemy creature is within 100 range of bugs, one of them clings to the target if it isn't already on it. When hooked, beetles are always 64 units in front of the creature.
- Multiple uses cannot affect the same creature at the same time.
- Beetles can cling to invulnerable creatures, but not invisible or hidden ones.
- If beetles are under the influence of the Chronosphere, then they die instantly.
- The beetle attacks the target every 1.15/1/0.85/0.7 seconds. immediately after engaging, attacking 14/17/19/23 times.
- The armor reduction is triggered at the same interval as the damage, but applied before the damage is dealt.
- The armor reduction is tied to beetles and not tied to damage.
- In each interval, the beetles first reduce their armor and then deal damage.
Shukuchi
The hero leaves the line of sight, which allows him to move with maximum speed and damage the enemies he passes through.
Time to invisibility: 0.25
- Shukuchi does not interrupt channeling Weaver spells upon use.
- When applied, invisibility allows you to avoid projectiles if enemies do not have True Sight.
- Deals damage to each creature only once per use.
- While fading into invisibility, Weaver can use abilities and items and make attacks without leaving invisibility.
- Also temporarily gives Weaver acceleration and through movement, so it cannot be slowed down.
Geminate attack
Allows the hero to make several attacks at the same time.
- Affects enemy buildings, couriers and wards, excluding wards.
Time lapse
The hero moves to the position where he was five seconds ago, returning the level of health and mana to the previous level. Does not affect the cooldown of abilities and items, as well as gold and experience.
Upgraded by Aghanim: Reduces cooldown and allows this ability to be cast on allies.
- Time Lapse allows you to avoid projectiles and applies a strong dispel.
- Only affects location, health, mana and Weaver debuffs. Buffs are not removed.
- When used immediately after respawning, the health, mana and location of the hero are set to the values they were before his death.
- With Aghanim's Scepter, Time Lapse turns into a targeting spell that targets allied heroes.
Ability boost
The best build at the moment. At the laning stage, we will harass enemy heroes with the second ability, it will give us mobility and the ability to move quickly. At the second level, it is strictly necessary to take the first skill, since from the second level you can make kills under the bugs, which are very strong at the first levels. We need 3 ability for additional damage, for support vivere this is not the most useful skill, this hero is taken for other qualities.
Talents
Everything is not so simple here, at level 10 you can take both talents, although 9 strength is not the most popular, it gives a good increase in health for a support. At level 15 for a support, they take +2 to attacks to kill bugs, and not burn mana. At level 20, the choice also falls towards the left talent, which enhances our most useful skill. At 25, it all depends on the role; on the support, taking 2 attacks from the passive does not make any sense.
Items
The most up-to-date weaver support build in the current meta is playing through urn and aghanim. Some players play without boots and move exclusively using the second skill.
The first item is to buy an urn and upgrade it to oars, in combination with beetles in the early stages it creates a lot of problems for enemies. Then you can immediately do aghanim, since this is the main artifact for the support weaver. If the game is too good, they make intermediate artifacts, in the form of a lens or force, but many try to overshadow the aghanim.
Gameplay
Weaver beetles are a very strong ability in the middle of the game; in a batch, enemies have no time to be distracted to break them, and they eat up armor very quickly. Even on the lane paired with a hero who buys a blind stone, you can easily commit kills. In the first minutes, you should try to go to mid and kill the enemy mid's chicken on the second skill.
In general, at the beginning of the game, our task, as for any support, is to make the lane comfortable for our carry. With the help of the second ability, we must constantly damage enemies. Although the hero does not have a camp, due to the beetles that are taken into one on the lane, in conjunction with the carry, he has the ability to make kills. After the lane, the main goal is to go to aghanim, while we must use our mobility, and farm in dangerous places on enemy territory, so as not to take away the farm from our corners. Even if you are caught or simply kicked out, in any case it will play a plus for the team. As long as the enemies are wasting time catching you, the rest of your team is safe to farm.
In the middle of the game with the purchase of an aghanim, we simply start following our carry in order to save him in a batch, while luring important abilities from the enemies. The main difficulty here is that the radius of application of the ultimate is not so large, so you must always have time to run up to an ally in order to return him in time, for this it would be nice to establish communication with the player who is your priority save.
The hero requires a little practice, but there are no difficult combinations on him. Try to throw good bugs and breed enemies for skills, while staying vigilant and be ready to save allied heroes from under the focus.
Yuriy Sheremet – Expert in mobile gaming and esports among shooters and MOBA games.
At EGamersWorld, Yuriy, as in 2020 when he joined the portal, works with content, albeit with adjustments to his area of responsibility.