All callouts on the map Dust 2 in CS:GO
Elen StelmakhEven though the map Dust 2 was removed from the active pool in 2022, it is still highly popular among players in matchmaking. Perhaps, Dust 2 is a timeless classic, which is familiar to any fan who has played one of the games in the legendary series.
Despite the developers' attempts to breathe new life into the game by changing the map pool, Dust 2 remains the hallmark of CS:GO matches. Moreover, many of the callouts are known firsthand. However, there are certain positions on the map that are used exclusively by professional players.
We will get to know all callouts on the map Dust 2 in CS:GO in the new series of materials, which will help to improve the communication process in the team and provide more precise information during a match.
В новой серии материалов мы познакомимся со всеми позициями на карте Dust 2 в CS:GO, что поможет улучшить процесс коммуникации в команде и давать более точную информацию по ходу матча.
OPEN BIG IMAGE
T-Spawn and Mid
Let’s start the review of all callouts on the map Dust 2 from the attacking side. The callouts and their brief descriptions will be presented here if we consider the tactics of exit through the center.
- T-Spawn: A place where the attack side players spawn.
- Suicide: A small tunnel under the T-Spawn where a sniper of the attacking team can stay. The callout has received this name because the start duels between snipers happen here.
- Outside Long: An open field in front of the entrance to the box, which connects the exit to the map center and long.
- Top Mid: A place where the attack players enter the middle of the map, which connects a few other directions simultaneously, such as a short and a lower B tunnel.
- Palm: A position, which is located behind the double barrels and a lamppost where the attack team’s sniper can shoot through CT-Mid.
- Right Side Mid: A place where the attack players can wait for the enemy reinforcements. It is a secret corner, which is located in the left part of Top Mid.
- Catwalk: A position that connects the middle of the map and the short. It starts from Palm and finishes right in front of the turn to the short.
- Mid: The middle of the map connects all the callouts in this area. Mid is usually held while preparing to occupy one or a few central positions on the map.
- Xbox: A box that is located in front of the double doors and serves as a lift for players from the middle to the short.
- Lower B Tunnels: A space that leads from the tunnel to the middle of the map in front of the double doors.
- Double Doors: An exit point from the middle of the map to CT-Mid, which is a double door.
- A Short: A zig-zag arena that connects the middle of the map and the bombsite A.
Recommend to read:
- Mirage callouts – all positions on the map with detailed descriptions;
- Inferno callouts – complete list of all positions on the map;
- Nuke callouts – what names of positions on the map players use;
- Ancient callouts – this guide describes the names of all positions;
- Vertigo callouts – this article lists all the names of the positions on the map.
T-Plat and Tunnels
Now, let’s talk about the callouts that the attack players see while going to bombsite B. Thus, starting from the T-Spawn, we will take a look at the common places on the map Dust 2.
- T-Plat: A platform that connects the spawn point of attack players and the transition to the tunnel. The interesting fact is that a ball for football is located at T-Plat.
- T-Ramp: A climb that connects T-Plat and the transition to the tunnel. It usually serves as a place to save devices for players of both sides.
- Outside Tunnels: A small platform in front of the entrance to the tunnel. Hidden corners are also presented here, from where you can wait for an aggressive attack from an opponent.
- Upper B Tunnels: A space that leads from the tunnel to bombsite B.
- Ladder: A position that connects the upper and lower tunnels.
Long and A Plant
Let’s choose another attack direction and move to the bombsite A through long.
- Box: A position that looks like a closed room, which connects the outside long and long. There is a lift, on which you can boost your teammate who will cut off the enemy’s advancement.
- Blue: A position behind the blue container where the first player of the attack usually runs when taking the long.
- Side Pit: A space along the box.
- Pit: A hollow zone located at the furthest part of the long, where an enemy player can stay frequently.
- Pit Plat: A platform on the right from the pit, from which an attack sniper peeks while taking the long.
- Long Corner: The corner of the building through which the defense players go out toward the box. A common position from where defensive players hold off an attack through the long.
- A Car: A position at the long, in which a defensive player can sit and wait for the enemies to go through the long.
- Long: An open space through which the attack players go to hold the bombsite A.
- A Cross: A position that divides the long and the bombsite A.
- A Ramp: A little lift that connects the bombsite A and the long.
- A Default Plant: A standard place to plant C4. It is located at the edge of a raised platform, as close to the long as possible to provide the best visibility from all sides for attacking players.
- Barrels: A position that is held behind two barrels. It is used by a defensive sniper to control the long.
- Goose: A corner section at the bombsite A.
- Elevator: The position is under the A bombsite and closer to the CT-Spawn. From here, a boost to the bombsite A is done by defense players.
- Short Boost: A set of trash boxes in front of the CT-Spawn. It is frequently used to lift defensive players to the short.
- A Ninja: A double box, behind which a defensive player can hide.
- A Plat: A position that connects the area to plant C4 and the short.
- A Short: A passage that connects the bombsite A and the zigzag area from the center of the map.
CT-Spawn and CT-Mid
The following set of callouts is typical for defensive players. Having resurrected at the CT-Spawn, players move toward bombsite B.
- CT-Spawn: A place where the defense side players spawn.
- CT-Mid: It is an open position in front of the double doors, through which a defensive sniper controls the opponents’ movements in the middle of the map.
- Mushrooms: A little rocky edge near the car, from which a defensive sniper frequently peeks.
- Scaffolding: A position is located in front of the window. It is a wooden structure where the player is often located when retaking bombsite B.
- B Doors: An exit to the bombsite B through the doorway.
- Window: A position to enter the bombsite B. It is a small hole held by the defense side sniper.
B Plant
Let’s move toward the bombsite B and learn about the key positions in the area.
- Close: This is a position that is held by a defensive player. It is located in the extreme corner in front of the tunnel.
- B Closet: A position is located at the extreme bottom point of the bombsite B behind the box.
- Car: This callout is a broken car
- Fence: A hidden corner on the left wall of the bombsite B where a defensive player usually hides.
- Big Box: A box is located on the long platform at bombsite B.
- B Plat: This position is held by the attack players while securing the bombsite B. It is an open field that guarantees the overview of all points for retaking.
- Double Stack: A set of double boxes located at bombsite B.
- B Default Plant: It is a standard point to plant C4. The position is located under the window towards the tunnel.
- B Back Site: The far corner of the bombsite B, which is located behind a small box.
If you detect an opponent in a certain location, you should be confident about the information you provide to your teammates. An incorrectly named position can confuse teammates and make them focus on the wrong area of the map. Thus, knowing the exact positions on the map Dust 2 helps to ease team play and provide more precise information about the enemy locations.
Elen Stelmakh is a creative individual dedicated to advancing gaming culture through articles and visual design. As a full-time EGamersWorld author and designer for a gaming website, Elen not only creates content but also infuses it with energy and creativity.