
Slay the Spire 2 Epochs: Full Unlock Guide and Timeline Explainer

Slay the Spire 2, unlike the original game, has the Timeline, a structured progression system built around Epochs. Slay The Spire 2 Epochs — individual objectives that each reward permanent additions to future runs. Over 50 Epochs are available in the current early access build, and completing them adds new cards, relics, potions, Ancients, alternate acts, and playable characters to the game's card pool. Unlock conditions vary across three main categories: accumulating score across runs, completing acts with specific characters, and reaching kill counts against elites or bosses. Each Epoch discovered triggers a pop-up notification and permanently expands what appears in every subsequent run.
Slay The Spire 2: Unlocking All Epochs and Everything
The fastest path through the Timeline starts with understanding that progress is global, not per-character. When you choose the character for each run deliberately — rotating across the roster rather than repeating the same hero — you knock out character-specific Epochs while also feeding the shared score pool that drives score-based unlocks simultaneously. Locking in the best relics for each character accelerates run length and kill counts, which compresses the time between Epoch discoveries. Score accumulates from floors climbed, elites killed, bosses defeated, gold collected, and new relics discovered, with bonus points for clean elite and boss kills.
Epochs do not expire and do not require successful runs to count toward score thresholds — reaching the score screen after any run, including a loss, contributes to score-based Epochs. I think the most important early investment is clearing score-based Epochs first, because they unlock the card and relic pools that make character-specific grinds — 15 elite kills, 15 boss kills, Ascension 1 clears — significantly easier to complete. Character unlock Epochs chain directly: one Ironclad run unlocks the Silent, one Silent run unlocks the Regent, one Regent run unlocks the Necrobinder, and one Necrobinder run unlocks the Defect, with none of these requiring a win.
Every Slay The Spire 2 Epoch And Its Unlocking

The table below lists every currently available Epoch in Slay the Spire 2, its unlock condition, and what it adds to future runs. Several Epochs marked as placeholders — Somewhere and Elsewhere — have unknown rewards and are likely tied to content arriving later in early access.
Epoch | Requirement | Unlocks |
Preon | Accumulate score | Cards: Automation, Catastrophe, Entropy |
Scribbles | Accumulate score | Relics: Reptile Trinket, Unsettling Lamp, Intimidating Helmet |
The Architect | Accumulate score | Cards: Prep Time, Eternal Armor, Jackpot |
Nemesis (Silent) | Kill 15 bosses with the Silent | Relics: Twisted Funnel, Snecko Skull, Helical Dart |
Seeds | Beat Act 3 three times | Game Mode: Custom |
Elsewhere | Accumulate score | Placeholder — reward unknown |
Ancients | Accumulate score | Relics: Book of Five Rings, Kusarigama, Ice Cream |
Traitors | Accumulate score | Cards: Prowess, Rend, Beat Down |
The Pact | Beat Act 3 with the Ironclad | Potions: Blood Potion, Ashwater, Soldier's Stew |
Devastation | Beat Act 2 with the Ironclad | Relics: Red Skull, Paper Phrog, Ruined Helmet |
Somewhere | Accumulate score | Placeholder — reward unknown |
Nemesis (Score) | Accumulate score | Cards: Alchemize, Nostalgia, Scrawl |
Consequences | Accumulate score | Relics: Miniature Cannon, Tungsten Rod, White Star |
The Spire | Accumulate score | Event: Colorful Philosophers |
The Ironclad | Beat Act 1 with the Ironclad | Cards: Molten Fist, Dominate, Cruelty |
Buy Something! | Accumulate score | Cards: Splash, Anointed, Calamity |
Trophies | Beat Act 3 with the Silent | Potions: Poison Potion, Cunning Potion, Ghost in a Jar |
Poisoner | Kill 15 elites with the Silent | Cards: Reflex, Hand Trick, Master Planner |
Laser Beams | Kill 15 bosses with the Defect | Relics: Gold-Plated Cables, Emotion Chip, Power Cell |
Ablaze | Kill 15 elites with the Ironclad | Cards: Cinder, Drum of Battle, Pact's End |
The Calm | Accumulate score | Potions: Powdered Demise, Touch of Insanity, Ship in a Bottle |
Bigger Prey | Beat Act 1 with the Silent | Cards: Snakebite, Bubble Bubble, Accelerant |
Orobas | Play a run with every character | Ancient: Orobas (Act 2) |
Cultists | Accumulate score | Event: Trash Heap |
Arise | Accumulate score | Relics: Tiny Mailbox, Joss Paper, Beating Remnant |
Discontent | Kill 15 bosses with the Regent | Relics: Regalite, Mini Regent, Orange Dough |
Hello! Hello! | Beat Act 2 with the Defect | Relics: Data Disk, Symbiotic Virus, Metronome |
Civilization | Accumulate score | Relics: Festive Popper, Ripple Basin, Vexing Puzzlebox |
Resolving Bugs | Beat Act 3 with the Defect | Potions: Focus Potion, Potion of Capacity, Essence of Darkness |
Anomalous Planet | Play a run as the Silent | Character: The Regent |
Ill | Beat Act 2 with the Silent | Relics: Tingsha, Tough Bandages, Paper Krane |
Snuffed | Kill 15 bosses with the Ironclad | Relics: Self-Forming Clay, Charon's Ashes, Demon Tongue |
Friends | Kill 15 elites with the Regent | Cards: BEGONE!, Supermassive, Arsenal |
Confrontation | Kill 15 elites with the Defect | Cards: Barrage, Smokestack, Flak Cannon |
Open | Accumulate score | Potions: Beetle Juice, Mazaleth's Gift, Droplet of Recognition |
Neow | Complete your first run (win or lose) | Ancient: Neow (Act 1) |
The Twelve | Beat Act 1 with the Necrobinder | Cards: Scourge, Countdown, Oblivion |
Fog Rolls In | Play a run as the Ironclad | Character: The Silent |
I Arrive | Beat Act 1 with the Regent | Cards: Spoils of Battle, Furnace, Sword Sage |
They Return | Accumulate score | Placeholder — reward unknown |
Booting Up | Play a run as the Necrobinder | Character: The Defect |
Futility | Beat Act 2 with the Necrobinder | Relics: Bone Flute, Funerary Mask, Book Repair Knife |
Underdocks | Accumulate score | Alternate Act 1: The Underdocks |
We Need A Hero! | Beat Act 2 with the Regent | Relics: Fencing Manual, Galactic Dust, Lunar Pastry |
Tricked | Beat Act 1 with the Defect | Cards: Loop, Null, Consuming Shadow |
Spireborn | Beat Act 3 with the Necrobinder | Potions: Potion of Doom, Bone Brew, Pot of Ghouls |
Grand Strategy | Beat Act 3 with the Regent | Potions: Star Potion, King's Courage, Cosmic Connection |
The Giant | Kill 15 elites with the Necrobinder | Cards: Afterlife, Calcify, Sacrifice |
Annihilation | Kill 15 bosses with the Necrobinder | Relics: Ivory Tile, Big Hat, Bookmark |
Darv | Encounter all other Ancients | Ancient: Darv |
Life and Death | Play a run with the Regent | Character: The Necrobinder |
Little King | Beat Ascension 1 with the Regent | Cards: Patter, Lunar Blast, Heavenly Drill |
My Face | Beat Ascension 1 with the Ironclad | Cards: Blood Wall, Inferno, Tear Asunder |
Soup | Beat Ascension 1 with the Silent | Cards: Hidden Daggers, Phantom Blades, Blade of Ink |
The Daily | Play a run with all characters and beat Act 3 | Game Mode: Daily |
Ooh Shiny! | Beat Ascension 1 with the Defect | Cards: TURBO, Scavenge, Helix Drill |
To Kill | Beat Ascension 1 with the Necrobinder | Cards: Sculpting Strike, Veilpiercer, Banshee's Cry |
Score-based Epochs do not require any specific character and unlock passively across every run, making them the first priority before committing to character-specific grinds. The Underdocks alternate Act 1 unlocks through score accumulation and adds a new map variant that appears in future runs immediately. Completing the Orobas Epoch — which requires playing one run with every character — also unlocks the Orobas Ancient for Act 2, which makes it a strong target once the full roster is accessible.
Slay The Spire 2 Timeline

The Timeline lives in the main menu and displays every previously unlocked Epoch alongside blurred previews of locked ones, which reveal their unlock conditions when moused over. Progress tracks globally across all characters and all run outcomes, meaning a run that ends in Act 1 still contributes score and counts kills toward Elite and Boss Epoch thresholds. Two Epochs — Somewhere and They Return — are currently listed as placeholders with no confirmed rewards, indicating content planned for later early access updates. The Daily game mode, which posts scores to a public leaderboard, unlocks through The Daily Epoch, which requires completing one run with every character and clearing Act 3.
I see players ignore the Timeline entirely for their first ten runs and then find themselves stuck with the same starter card pool indefinitely — mousing over locked Epoch nodes after each run takes seconds and immediately shows which objective is closest to completion. Path aggressively toward elites on every run: they generate score, count toward character kill-count Epochs, and drop relics that make subsequent runs longer and higher-scoring. Rotating characters every two to three runs instead of grinding one hero to completion prevents bottlenecking on a single character's Epoch list while stalling everyone else's.

Vitalii Diakiv writes gaming blogs and guides, focusing on the latest announcements and games matched with pop-cultural phenomena. Second, he covers esports events Counter-Strike 2, Marvel Rivals, League of Legends, and others.
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