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EGamersWorld/Blog/Slay the Spire 2 Epochs: Full Unlock Guide and Timeline Explainer

Slay the Spire 2 Epochs: Full Unlock Guide and Timeline Explainer

Slay the Spire 2 Epochs: Full Unlock Guide and Timeline Explainer

Slay the Spire 2, unlike the original game, has the Timeline, a structured progression system built around Epochs. Slay The Spire 2 Epochs — individual objectives that each reward permanent additions to future runs. Over 50 Epochs are available in the current early access build, and completing them adds new cards, relics, potions, Ancients, alternate acts, and playable characters to the game's card pool. Unlock conditions vary across three main categories: accumulating score across runs, completing acts with specific characters, and reaching kill counts against elites or bosses. Each Epoch discovered triggers a pop-up notification and permanently expands what appears in every subsequent run.

Slay The Spire 2: Unlocking All Epochs and Everything

The fastest path through the Timeline starts with understanding that progress is global, not per-character. When you choose the character for each run deliberately — rotating across the roster rather than repeating the same hero — you knock out character-specific Epochs while also feeding the shared score pool that drives score-based unlocks simultaneously. Locking in the best relics for each character accelerates run length and kill counts, which compresses the time between Epoch discoveries. Score accumulates from floors climbed, elites killed, bosses defeated, gold collected, and new relics discovered, with bonus points for clean elite and boss kills.

Epochs do not expire and do not require successful runs to count toward score thresholds — reaching the score screen after any run, including a loss, contributes to score-based Epochs. I think the most important early investment is clearing score-based Epochs first, because they unlock the card and relic pools that make character-specific grinds — 15 elite kills, 15 boss kills, Ascension 1 clears — significantly easier to complete. Character unlock Epochs chain directly: one Ironclad run unlocks the Silent, one Silent run unlocks the Regent, one Regent run unlocks the Necrobinder, and one Necrobinder run unlocks the Defect, with none of these requiring a win.

Every Slay The Spire 2 Epoch And Its Unlocking

Slay the Spire 2 Epochs: Full Unlock Guide and Timeline Explainer 1

The table below lists every currently available Epoch in Slay the Spire 2, its unlock condition, and what it adds to future runs. Several Epochs marked as placeholders — Somewhere and Elsewhere — have unknown rewards and are likely tied to content arriving later in early access.

Epoch
Requirement
Unlocks
Preon
Accumulate score
Cards: Automation, Catastrophe, Entropy
Scribbles
Accumulate score
Relics: Reptile Trinket, Unsettling Lamp, Intimidating Helmet
The Architect
Accumulate score
Cards: Prep Time, Eternal Armor, Jackpot
Nemesis (Silent)
Kill 15 bosses with the Silent
Relics: Twisted Funnel, Snecko Skull, Helical Dart
Seeds
Beat Act 3 three times
Game Mode: Custom
Elsewhere
Accumulate score
Placeholder — reward unknown
Ancients
Accumulate score
Relics: Book of Five Rings, Kusarigama, Ice Cream
Traitors
Accumulate score
Cards: Prowess, Rend, Beat Down
The Pact
Beat Act 3 with the Ironclad
Potions: Blood Potion, Ashwater, Soldier's Stew
Devastation
Beat Act 2 with the Ironclad
Relics: Red Skull, Paper Phrog, Ruined Helmet
Somewhere
Accumulate score
Placeholder — reward unknown
Nemesis (Score)
Accumulate score
Cards: Alchemize, Nostalgia, Scrawl
Consequences
Accumulate score
Relics: Miniature Cannon, Tungsten Rod, White Star
The Spire
Accumulate score
Event: Colorful Philosophers
The Ironclad
Beat Act 1 with the Ironclad
Cards: Molten Fist, Dominate, Cruelty
Buy Something!
Accumulate score
Cards: Splash, Anointed, Calamity
Trophies
Beat Act 3 with the Silent
Potions: Poison Potion, Cunning Potion, Ghost in a Jar
Poisoner
Kill 15 elites with the Silent
Cards: Reflex, Hand Trick, Master Planner
Laser Beams
Kill 15 bosses with the Defect
Relics: Gold-Plated Cables, Emotion Chip, Power Cell
Ablaze
Kill 15 elites with the Ironclad
Cards: Cinder, Drum of Battle, Pact's End
The Calm
Accumulate score
Potions: Powdered Demise, Touch of Insanity, Ship in a Bottle
Bigger Prey
Beat Act 1 with the Silent
Cards: Snakebite, Bubble Bubble, Accelerant
Orobas
Play a run with every character
Ancient: Orobas (Act 2)
Cultists
Accumulate score
Event: Trash Heap
Arise
Accumulate score
Relics: Tiny Mailbox, Joss Paper, Beating Remnant
Discontent
Kill 15 bosses with the Regent
Relics: Regalite, Mini Regent, Orange Dough
Hello! Hello!
Beat Act 2 with the Defect
Relics: Data Disk, Symbiotic Virus, Metronome
Civilization
Accumulate score
Relics: Festive Popper, Ripple Basin, Vexing Puzzlebox
Resolving Bugs
Beat Act 3 with the Defect
Potions: Focus Potion, Potion of Capacity, Essence of Darkness
Anomalous Planet
Play a run as the Silent
Character: The Regent
Ill
Beat Act 2 with the Silent
Relics: Tingsha, Tough Bandages, Paper Krane
Snuffed
Kill 15 bosses with the Ironclad
Relics: Self-Forming Clay, Charon's Ashes, Demon Tongue
Friends
Kill 15 elites with the Regent
Cards: BEGONE!, Supermassive, Arsenal
Confrontation
Kill 15 elites with the Defect
Cards: Barrage, Smokestack, Flak Cannon
Open
Accumulate score
Potions: Beetle Juice, Mazaleth's Gift, Droplet of Recognition
Neow
Complete your first run (win or lose)
Ancient: Neow (Act 1)
The Twelve
Beat Act 1 with the Necrobinder
Cards: Scourge, Countdown, Oblivion
Fog Rolls In
Play a run as the Ironclad
Character: The Silent
I Arrive
Beat Act 1 with the Regent
Cards: Spoils of Battle, Furnace, Sword Sage
They Return
Accumulate score
Placeholder — reward unknown
Booting Up
Play a run as the Necrobinder
Character: The Defect
Futility
Beat Act 2 with the Necrobinder
Relics: Bone Flute, Funerary Mask, Book Repair Knife
Underdocks
Accumulate score
Alternate Act 1: The Underdocks
We Need A Hero!
Beat Act 2 with the Regent
Relics: Fencing Manual, Galactic Dust, Lunar Pastry
Tricked
Beat Act 1 with the Defect
Cards: Loop, Null, Consuming Shadow
Spireborn
Beat Act 3 with the Necrobinder
Potions: Potion of Doom, Bone Brew, Pot of Ghouls
Grand Strategy
Beat Act 3 with the Regent
Potions: Star Potion, King's Courage, Cosmic Connection
The Giant
Kill 15 elites with the Necrobinder
Cards: Afterlife, Calcify, Sacrifice
Annihilation
Kill 15 bosses with the Necrobinder
Relics: Ivory Tile, Big Hat, Bookmark
Darv
Encounter all other Ancients
Ancient: Darv
Life and Death
Play a run with the Regent
Character: The Necrobinder
Little King
Beat Ascension 1 with the Regent
Cards: Patter, Lunar Blast, Heavenly Drill
My Face
Beat Ascension 1 with the Ironclad
Cards: Blood Wall, Inferno, Tear Asunder
Soup
Beat Ascension 1 with the Silent
Cards: Hidden Daggers, Phantom Blades, Blade of Ink
The Daily
Play a run with all characters and beat Act 3
Game Mode: Daily
Ooh Shiny!
Beat Ascension 1 with the Defect
Cards: TURBO, Scavenge, Helix Drill
To Kill
Beat Ascension 1 with the Necrobinder
Cards: Sculpting Strike, Veilpiercer, Banshee's Cry

Score-based Epochs do not require any specific character and unlock passively across every run, making them the first priority before committing to character-specific grinds. The Underdocks alternate Act 1 unlocks through score accumulation and adds a new map variant that appears in future runs immediately. Completing the Orobas Epoch — which requires playing one run with every character — also unlocks the Orobas Ancient for Act 2, which makes it a strong target once the full roster is accessible.

Slay The Spire 2 Timeline

Slay the Spire 2 Epochs: Full Unlock Guide and Timeline Explainer 2

The Timeline lives in the main menu and displays every previously unlocked Epoch alongside blurred previews of locked ones, which reveal their unlock conditions when moused over. Progress tracks globally across all characters and all run outcomes, meaning a run that ends in Act 1 still contributes score and counts kills toward Elite and Boss Epoch thresholds. Two Epochs — Somewhere and They Return — are currently listed as placeholders with no confirmed rewards, indicating content planned for later early access updates. The Daily game mode, which posts scores to a public leaderboard, unlocks through The Daily Epoch, which requires completing one run with every character and clearing Act 3.

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I see players ignore the Timeline entirely for their first ten runs and then find themselves stuck with the same starter card pool indefinitely — mousing over locked Epoch nodes after each run takes seconds and immediately shows which objective is closest to completion. Path aggressively toward elites on every run: they generate score, count toward character kill-count Epochs, and drop relics that make subsequent runs longer and higher-scoring. Rotating characters every two to three runs instead of grinding one hero to completion prevents bottlenecking on a single character's Epoch list while stalling everyone else's.

vitaliiD
Vitalii Diakiv

Vitalii Diakiv writes gaming blogs and guides, focusing on the latest announcements and games matched with pop-cultural phenomena. Second, he covers esports events Counter-Strike 2, Marvel Rivals, League of Legends, and others.

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