All callouts on the map Vertigo in CS:GO
Elen StelmakhVertigo is one of the most criticized maps in the active CS:GO pool. Having appeared in the game a few years ago, many professional players and casters have not gotten used to the fact that the map is still supported by the developers.
Nevertheless, Vertigo is still the map picked by many teams on the competitive scene. However, the percentage of the clubs that continue removing it from their list of preferred maps is also significant.
Despite numerous reworks and changes, Vertigo is a unique map that differs by having two levels. It diversifies gameplay and makes it more complicated simultaneously. However, the map features interesting callouts, which are worth knowing.
We continue our series of materials dedicated to callouts on one or the other professional maps. The main focus is made on the spots regularly used by professional teams and players. Now, we will talk about the map Vertigo, revealing all the key positions and spots you should know to improve communication with teammates.
T-Spawn and Lower floor
Let’s start the review of the map Vertigo from the lower floor, which is the start of the road for the attacking side. There are not that many positions because the main battles happen around the A and B sites. However, the lower floor is a connecting element of the game because it includes key spots in front of the exits to the players of the opposing team.
- T-Spawn: A place where the attacking side players spawn.
- Stairs: The stairs are located near the T-Spawn. It is a key spot that leads to the middle of the map.
- Generator: A small generator is located at the entrance to T-Mid just after the stairs.
- Toilets: Toilets are located under the stairs in the T-Spawn.
- Quick: A large container that is located next to the stairs. Allows you to quickly jump down from the top floor.
- Upper Spawn: A small hanging structure that wraps around the T-Spawn after climbing the stairs.
- 50: The generalized name of the space connecting the exit from the T-Spawn towards the ramp.
- Save Spot: A small corner located after the bridge. It is the default place to save the devices of the players of both teams.
- Bridge: A position that connects 50 and the exit to the ramp of the A site.
- Drop Room: A room with a staircase that connects two floors of the map.
- Connector: A little room that connects exits to both bombsites.
- B Lower: The space leading to the B site. It is a generalized name of the position, starting from the T-Spawn and ending with stairs under the B site.
- B Stairs: This position is located on the lower floor in front of the entrance to the B site.
- Under Stairs: A position that denotes a small space under the stairs. Usually, attack players are boosted here to unexpectedly take the point.
- Sheets: It is the precise name of a few building sheets located in the near corner after crossing the bridge to the ramp.
- Big Box: The name of the position that takes the players to the large box located in front of the start of the ramp.
- Dog: The corner is located closer to the beginning of the ramp on the lower tier of the sidewalks.
- Trap: It is an elongated sidewalk covered with a yellow stand.
- Ramp: The generalized name of the ascent to the A site.
- Top Ramp: The upper part of the ramp, starting just after the turn before entering the A site.
- Sidewalks: The corner exit to the A site, which is an L-shaped alley.
- Fence: This position marks an extended indent above the ramp.
- Sandbag: It is a sandbag located near the exit to the A site.
A Plant
Now, let’s talk about the positions that surround players when they try to take and hold the A plant.
- Default A: It is a default spot to plant C4. It is located behind the boxes inside the A site and is turned toward the ramp.
- Boost: It denotes several boxes, which the defensive player may climb.
- Heaven: A small window in the far room, from where the sniper of the defense team often peeks
- Dark: It is an extensive space connecting the middle of the map and access to the A site from the CT-Spawn.
- Back Doors: A small room connecting both directions of the exit to the A site from the CT-Spawn.
Mid
We are moving to the other part of the map and see the middle — the connecting element while playing the tactic of the split of both bombsites.
- T-Mid: The area that starts immediately after the stairs to the turn opposite the room for the descent down.
- Ladder: A little room that connects two floors of the map.
- Mid: The generalized name of the center of the map.
- Iron: It is a set of iron sheets that are located near the exit toward the T-Mid.
- Mid Boost: A high box located around the corner in front of the entrance to the Top Mid.
- Top Mid: The distant part of the middle of the map, located closer to the CT Spawn.
- HS: This callout denotes a small shelter behind a bag of cement under the nine.
- B Connector: A small ledge that connects the middle of the map and the entrance to the B site.
- CT-Spawn: A place where the defensive side players spawn.
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B Plant
Now it is necessary to cover the callouts located at the B site.
- Catwalk: The most extreme part of the B plant, which is a steep ledge.
- Default B: The default place to plant C4. It is located behind several orange boxes and wrapped towards the B ramp.
- Elbow: The distant ledge inside the B plant is located behind high beams.
- Cooler: The callout denotes a large radiator, which is closer to the nine.
These were the main callouts that can be found on the map Vertigo. It will be pretty easy to learn them because the information will be understood easier with each gaming experience. Nevertheless, knowing the exact positions on the map will ease teamplay and provide more precise information about the enemy’s position.
Elen Stelmakh is a creative individual dedicated to advancing gaming culture through articles and visual design. As a full-time EGamersWorld author and designer for a gaming website, Elen not only creates content but also infuses it with energy and creativity.