What are the roles in Dota 2 in 2022
Yuriy SheremetDota has five roles, five heroes, and five players that need to be organically distributed and work well together. Let's highlight these key points:
First position:
The main function of the carry is to end the game. At the start, this is usually a rather weak hero, with attacking and saving abilities, who is sent to the safe lane, where the player of the fifth position protects him in every possible way. In the first minutes (0-10 minutes), such a hero just needs to finish off creeps in the lane and in the jungle, periodically avoiding enemy attacks. In the mid game (10-20 minutes) it is also desirable for the hero to avoid five-on-five fights, collect money and acquire things, from time to time taking single targets on the map. In the late game (20 minutes or more), the hero must have combat items with which he can connect to his team and deal significant damage to opponents.
Carry is initially based near a larger wooded area with most neutral monsters. This zone is called the “light line” and is located below the forces of light and above the forces of darkness, respectively. The starting task of this role is gold mining. As a rule, it is easier to farm as a carry in the lane than in the mid lane, due to the stable guarding of the supports.
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Second position:
Midder is named after the line on which he performs - middle, which means middle in translation. In the mid lane, positional understanding of the game is more important due to the hero's vulnerability to attacks from enemy characters. If the carry can concentrate on microcontrol, then the midlaner needs to constantly monitor the entire map.
As a rule, this hero is strong at any moment of the game and depends not only on money, but also on the level. In order to quickly get the required level, such a character is sent to the central line, where he stands one on one against an enemy hero. In the first minutes, the hero should not expose himself to the enemy, last hitting creeps in the lane and in the jungle, and with the appearance of key abilities, he can go to the gang. In the mid game, the hero completely takes on the role of a playmaker and starts running around all the lanes trying to pick up a kill or pick up enemy buildings. In the late game, such a character becomes a full-fledged carry.
Third position:
A hardliner (from hard lane - a difficult line) is an intermediate step between supports and key positions, as well as one of the most difficult and responsible roles. A hardlaner player needs to get a lot of experience and gold, but in the lane it is often not possible to get this.
In most cases, a tank is taken (Timbersaw, Bristleback, Underlord), which can also have initiative abilities. For example, Tidehunter, Magnus or Centaur Warrunner. The main thing that a hero should have is the ability to escape from an opponent. The principle of the game in a team battle is to force the opponent to attack the most tenacious character that can survive the attack of the enemy. Supports should help with this.
The task of this hero is to endure and strain. Most often, this is a hero who also needs both the level and money, but to a lesser extent, plus everything, this is a character with a high level of protection, which is difficult to kill. This hero goes to a difficult lane, where he tries to interfere with the enemy. In the first minutes, this character simply prevents the enemy carry from last hitting creeps in the lane. In the middle game, this character takes on the role of the decoy. He runs around the map and draws attention to himself, thereby misleading the enemy. In the late game, this hero takes on the role of the initiator, who is the very first to get into the fight and force the enemy to spend key resources.
Fourth position:
All supports in the game are divided into 2 types: supports 4 and 5 positions. Room-support or Poymer, it is also called a support-four or support 4 positions, is a support hero. Its main task is to provide comfortable conditions for farming players in positions 1, 2 and 3. At the same time, it must also interfere with the enemy team in every possible way. Poymepy - IT pepconazhi, kotopye c camogo nachala of ig.py aktivno pepemeschayutcya Po kapte for ybiyctva vpazheckih gepoev, kontpolya pyn and tak dalee.Kak ppavilo, poym-cappopty bolee bogatye nA zoloto My experience and chem cappopty 5 pozitsii chto bolee delaet their aktyalnymi nA pozdney game stages. For this role, heroes are chosen who have some kind of disable, good mobility and nuke.
The task of this hero is to create chaos on the map. This support hero tends to help his offlaner just a little, after which he tries to interfere with the enemy absolutely everywhere. In the first minutes, the hero tries to cut couriers, put deep wards and move to some lane to arrange a gank. In the middle game, this hero continues to do the same, but more actively. In the late game, he can take on any role and keep getting in the back.
Fifth position:
At first glance, the most useless hero, but he is able to win you the game in the first minutes of the game. Such a character constantly protects the carry until he gains critical mass. In the first minutes, the support places wards, breaks through the enemy offlaner, tries to keep the lane in a place convenient for the Cree, and at the same time brings more farm to the jungle (stacks camps). In an average game, this is the character that suffers the most. He draws attention to himself, dies instead of the carry, removes the enemy's vision, thereby creating space for his carry to farm. In the late game, this character becomes one of the key heroes who keeps a safe distance to decide the outcome of the battle at the last moment.
Role reversal
In addition, you should not devote 100% of your playing time to only one role. Of course, if you decide that the role of a carry in the team is just for you, then training the carry characters should take up most of the time. However, do not forget about the game and the other 4th roles. This will help you understand the game better, look at different game situations more broadly, as well as increase the amount of variation for your team's tactical maneuvers and make it easier to swap lanes.
As for the choice of a hero, here you can be guided by three points:
· personal skill level (obviously, it is better to take those who can show the best DotA),
· team tactics for the game,
· the opponent's counter pick (the character that your team needs to execute the strategy for the game, or the one that counters one of the opponent's important heroes) and the so-called meta characters.
As for the meta, this is the “fashion” for the heroes that are strong at the moment in the game, because new patches are coming out with changes, fixes, improvements, and so on. Heroes change, as do their importance and weight. This needs to be monitored separately and very closely, in order to make timely adjustments to your strategy in accordance with the patch to defeat enemies.
When choosing a role and a hero, it is necessary to take into account all the specifics that you will encounter later. In addition, before that, you need to play enough different heroes, understand how and what they play in public and on the professional stage, understand what works best in the game itself, and then the choice will not be so difficult.
Yuriy Sheremet – Expert in mobile gaming and esports among shooters and MOBA games.
At EGamersWorld, Yuriy, as in 2020 when he joined the portal, works with content, albeit with adjustments to his area of responsibility.