How to play position 5 in Dota 2. 7.31
Yuriy SheremetPosition 5 heroes are a very important aspect of the game. In most cases, it is the supports who win the early stages of the game and help the core heroes to increase the advantage. Many professional players themselves show us that it is quite easy to increase the rating points on supports. In this article, you will find the strongest heroes with the highest win rate. These heroes are not very difficult to perform and are relevant at all levels of the rating.
Beginning of the game
The beginning of the game falls entirely on the shoulders of the five. As a rule, these heroes have strong skills in the first minutes that will help your carry to defend the lane well. And who will save your first number in a difficult situation, who will help him return to the game when the line is not set? Of course you, from your position. So, what do you need to do on the top five at the very beginning.
- Don't feel sorry for Tangus for your carries. Usually they are given in the mid, but neither the offlaner nor the carry will refuse an extra tangus. They seem to be worth a little, but for this gold, they will be able to afford more necessary things that will help them win the lane.
- Wards are the most important part of the game, without which your midlaner will have a very hard time. Yes, and on your lane, or on the offlaner's lane - wards will not be superfluous, because. this can save your team from enemy ganks.
- Spare no flask for your carry. There are situations when he is strongly strained on the line. If he runs to the fountain, he will lose a few precious minutes. Your flask will instantly return it to the line, after which your first number will continue to accelerate.
- Lane - you have to make sure your carry is safe. You will have to strain the enemies as much as possible, exchange HP with them, use magic on them. If you run to the fountain, it's not a problem, but if your carry doesn't farm, then this is already a serious problem.
Some Tips
1. Choose 2-3 heroes. Unlike carries and mid laners who need to pick heroes according to the situation, supports always pick heroes without seeing the draft. So at first you can limit yourself to a narrow pool of heroes, because the main task when training for the fifth position is not to learn the button combinations of a particular hero (if it’s not Oracle, of course), but to understand what and how the support does on the map, outside hero dependency. Only when the features of role-playing are learned, it is worth moving on to expanding the pool.
2. Coordinate the team. Five is the type of hero that does not require full concentration in the game. Most captains from professional teams are fives. Therefore, it is you who must take the coordination of the game into your own hands. You need to be mindful of the timings of bounty runes, alert allies of lane-departing enemies by warning them of a possible gank, control runes and hold them for your midlaner if possible.
3. Place wards. Warding is a very big topic of discussion. To begin with, learn a few standard wards and use them constantly, gradually increasing your stock of knowledge. By placing wards, you provide your carry with a safe area to farm. Of course, it's better to put wards in smoke when making an exit with the whole team. In this case, you will protect yourself from the fact that the enemies will knock down the ward instantly. In addition, such a move will allow you to see the enemies before they notice you, which means you will get a couple of seconds of advantage in order to take a better position before the mass fight. There are two types of wards:
- Default - these are wards on any hills, practically unchanged since the very release of the game.
- Situational are wards that you place in unpredictable places depending on how the game turns out.
Artifacts
Your artifacts should be useful to the team. These can be items for auras or artifacts for healing. Don't forget that some things make your hero significantly stronger, for example, on some heroes it makes sense to quickly buy Blink Dager or Aether Lens.
Best heroes in 5th position in 7.31
Omniknight
Bane
The hero boasts a high win rate in games over 5000 mmr, although at lower ranks the situation leaves much to be desired. It's worth noting that patch 7.31 didn't really affect this hero. We all remember the incredible performance on this hero by Miposhka at TI 10. Bane is capable of incapacitating absolutely any hero for a long time, both in the early stages of the game and in the later stages. The hero is strong in the lane due to his huge initial stats and healing, which, in turn, deals pure damage to the enemy hero. The first ability should not be underestimated either. At the maximum level of pumping, it reduces by 60 percent: damage from attacks and recovery of health. For example, a hero who lives on lifesteal for a long time loses his lifesteal almost completely. After all, lifesteal directly depends on the damage from attacks, and we reduce both. The main aspects on this hero are the right choice of position and the ability to use the ultimate at the right moment, when all the enemy abilities that can interrupt it have already been used.
Jakiro
This hero rounds out the top five characters with the highest win rate. The win rate is 54%. Jakiro proves to be a strong laner with a lot of slow damage and a stun that has a large cast range. Any hero of the base stands with this hero, and only a few characters can stand against him. The low cooldown of abilities and the upgrade from Aghanim's Shard allows you to quickly push and take any fight on the map. If you somehow manage to get your hands on Aghanim's Scepter, then you are able to deal massive damage in a fight, as the Macropyre's damage becomes pure and goes through magic immunity, while the radius and duration of the burn are also increased.
Undying
Even now, after the zombie damage nerf in patch 7.31b, the hero is one of the top 3 scoring heroes in this meta. Tombstone and high damage from Soul Rip allow you to feel comfortable in the lane and often kill enemy heroes. In the middle of the game, if you correctly place Tombstone, you are guaranteed to win the fight. But even in the later stages of the game, due to the appearance of new items, Undying can become an unkillable tank that gives pleasant auras to its allies. The hero is easy to execute and, with proper skill, is able to single-handedly drive enemies out of the lane already at the fourth level. Especially good against meta heroes. Doesn't require a lot of farming and is quite survivable, which will prevent you from running 0-15 at 20 minutes.
Yuriy Sheremet – Expert in mobile gaming and esports among shooters and MOBA games.
At EGamersWorld, Yuriy, as in 2020 when he joined the portal, works with content, albeit with adjustments to his area of responsibility.