THE FUTURE OF ESPORTS
Bogdan LashchenkoEsports has become both a controversial and increasingly important topic in recent years. Esport has only been recognized as an official sport in Germany since 2011. But the history of digital sports goes back much further. Actually, Pong can be called the first competitive video game. The aim of the game is to maneuver a virtual ball on a two-dimensional field using a digital plate to maneuver past the opponent's plate in order to score a goal. Whoever has more goals at the end of the time limit wins the game.Soa real competition.
WHO INVENTED ESPORT 2.0?
Pong came out in 1972. But it's pretty hard to market this simple title as a sport. Even if the most important sporting conditioning of Esports is completely in the foreground here. The hand-eye coordination. Still, it's not really exciting to watch.
But in the same year the intergalacrtic Spacewar Olympics took place at Stanford University. An organized competition in the game Spacewar. The winner of this competition received a year's subscription to Rolling Stone Magazine. This can actually be considered the first esports event. So the history of esports spans over 45 years.
At the end of the 1970s, high score tables found their way into arcades. So it was possible for all gamers to compete over a longer period of time. Whoever has the highest highscore in their home arcade was the best player. This was true, but only until the record was broken. The competitive nature of video games began to shine through and caught the public eye.
The popular concept was later carried over to consoles and PCs as well.
The first esports tournament organized by publishers took place in 1980. Atari had 10,000 participants play space invaders against each other over 3 months. Shortly thereafter, Walter day released the Twin Galaxies national Scoreboard, a high score list that included over 100 arcade games.
In 1983 the first official esports team was founded. The US National Videogame Team. The uncreative name is deceptive. The team is made up of the leading players on the twin galaxies national scoreboard. So the best registered arcade players worldwide. The US National Video Game Team was the first professional video game team and toured the United States in the summer of 1983. The Twin Galaxies events were partially broadcast on American television and some results made it into the Guinness Book of World Records. In 1984 a world championship was also played. The American team played against teams from Italy, Japan and Great Britain, among others.
So you can see that the Esports culture has not only manifested itself through hype, but also through a long history in our society. But what does this new market offer us? As with any other sport, bets can be placed on the various tournaments. It is just as important to know the different participants as in other sports such as horse racing or boxing etc.
Fortnite and Overwatch are the two main players in the esports scene. It's just not quite clear which of them will take first place. Although Fortnite is much more popular at the moment, Overwatch has a more balanced competitive nature. This means Overwatch is less based on luck and random events. That's why you can bet better on this game. Fortnite offers higher winnings. As I said, this is only due to the current hype. Therefore, you should read up on the subject beforehand. There are a variety of sites for that. All offer basic knowledge on the subject and clear comparisons, for example at Wunderino online casino. Thus, even beginners have an easy start. Because it is easy to lose track of the many offers.
Many older games like Counter Strike Global Offensive or League of Legends also have a large esports community. But if you get used to the new titles early on, you won't be left behind later. That's why you should always stay informed about the latest trends and hypes. Fortnite in particular has a high potential for confusion. The title is currently on everyone's lips, even among non-gamers. Even the killer game debate has resurfaced with the game's success. But despite the dull game concept, the game was dismissed as harmless because of its comic-like look. So nothing stands in the way of success. Because even school children can throw themselves into the brutal turmoil. This expands the target group enormously.
Bogdan Lashchenko – content manager at EgamersWorld.Bogdan has been working at EGamersWorld since 2023. Joining the company, he began fillin the site with information, news and events.