Guide to Spirit Breaker
Yuriy SheremetSpirit Breaker returned to the meta not so long ago, they take it both in pro games and in public. The hero is easy to control, and also a little unbalanced. Closer to late, Barathrum becomes a real killing machine, ready to kill enemies in any part of the map, reaching them at breakneck speed.
pros and cons of a hero
pros
- Has control via bkb
- Has high mobility
- Can soak up a lot of damage, and thanks to the Buldoze ability, it quickly gets out of control
- Great starting stats
Minuses
- No mass ultimate
- Depends on things
- Depends on teams and requires communication with allies
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Hero Abilities
Charge of Darkness
The hero rushes to the enemy, ignoring the obstacles in his path. The target of the charge and any enemies it hits will be triggered by the Greater Bash ability. If the target dies before the hero reaches it, the target will be the nearest nearby enemy.
Aghanim's Upgrade: "Reduces cooldown, allows casting through spell immunity, and reduces cast delay to 0.1 seconds"
- The bonus speed from Charge of Darkness affects Greater Bash damage
- The boost rate is based on the hero's current movement speed. The ability periodically checks the movement speed and instantly adapts to it.
- Only goes on cooldown when you complete or cancel a run-up, not when you use it.
- When auto-attack is enabled, Spirit Breaker can automatically attack without canceling the run of creatures that are close enough to him
- Any creature within 300 range of Spirit Breaker as it charges will take damage equal to the Greater Bash's current level
- If the target dies while running, the ability switches to the nearest valid target within 4000 radius of the previous one.
- The run-up gives a general view of the selected creature. Therefore, the target is tracked even if it has become invisible.
- Does not provide general vision when targeting neutral creeps
- Destroy trees within a small radius of Spirit Breaker when completing a run.
bulldoze
The hero increases his movement speed and status resistance in order to break through the ranks of enemies. Can be used while running.
Greater Bash
Each attack has a chance to stun and knock back the target. Deals additional damage based on movement speed.
- Does not stack with other stun effects. Skull Basher and Abyssal Blade stun disabled for Spirit Breaker
- Deals 1.5 times more damage to creeps
- Greater Bash first applies the debuff and then deals damage; it doesn't matter if the ability triggered from an attack or from Spirit Breaker's spells
- Knocks back stunned units by 143/152/158/162 over 0.5 seconds. at speeds in 286/304/316/324
- The bonus damage is dealt by a separate source of damage and counts as spell damage (i.e. it is not affected by any effects that affect attack damage. It is also affected by spell damage amplification and spell lifesteal)
- Can proc on Roshan, going on cooldown and granting bonus movement speed to the hero, but neither the knockback nor the stun is applied to Roshan
- Adds an average of 2.38%/3.4%/4.42%/5.44% of Spirit Breaker's movement speed as magic damage to each attack
- Does not go on cooldown when triggered by Charge of Darkness or Nether Strike
- Does not affect wards, buildings, or allied creatures
- Greater Bash uses pseudo-random distribution
Nether Strike
The hero escapes to another world, upon returning, appears near the victim and uses the current level Greater Bash ability on them with additional damage and knocking the victim twice as far as usual.
Shard's Upgrade: "This ability deals 200 more damage, inflicts a debuff on the victim for 4 seconds, and grants the wearer spell immunity for 2 seconds after cast"
- Nether Strike instantly moves Spirit Breaker to the opposite side of the target for 54 range
- Instantly applies a Greater Bash of the current level to the target. If the ability is not learned, then the stun is not applied.
- Nether Strike first applies the Greater Bash debuff, then the Greater Bash damage, exhaustion, and then the damage.
- Spirit Breaker is ordered to attack the target. This command ignores auto-attack settings.
- Can be cast on a courier, applying all effects to them.
Leveling abilities
Meta leveling of skills, where the emphasis is on bash, from which most of the damage comes. The second skill allows us to absorb abilities while being in the minimum stun time. It’s not worth taking overclocking at the first level, because we need damage in the lane, besides, without Bash, the first skill works much weaker.
Talents
The choice of talents is very variable, at all levels, except for 25, you can choose any, it all depends on the enemy peak and the current situation on the map.
Items
Build Examples
The strongest artifact on this hero is the aganim. Taking him as the first slot does not make much sense, we need the initial stats, we take 2 bracers on the lane and you can’t just kick us out of the lane. Next, the hero needs Shadows Blade, since there are a lot of heroes in the game that can bring down the acceleration.
In many games, you will have to collect BKB in order to burst into a crowd of enemies under its action and survive at the same time.
Gameplay
The hero has a lot of initial damage, so at the beginning of the game you should try to finish last hits on the lane well. With the purchase of two bracers, it is very difficult to kick us out of the lane without our own mistake. After getting the second level, if we have a strong support, we can do our first kills or just knock out the regen from the enemy carry. If a weak support comes against you, then he will not oppose you, at the first levels Spirit Breaker has a lot of damage, including Bash.
Upon reaching level 6, try to immediately implement the ultimate, you can teleport to some other lane and help the allies. Going to the mid will bring a lot of benefits, as the rules your mid should already be level 6 and you can kill the enemy together.
In the middle of the game, try to find frags or initiate exits for your team. In the fight, the hero can give out a lot of control. Don't forget to farm your main artifacts. Now the hero can kill a pack of creeps for the first two skills, while moving around the whole map so that you don’t get caught, it’s better to do it in invisibility.
Aghanim and talent at level 20 make our hero a real killing machine (Scepter removes charge cast delay, reduces cooldown and allows you to use Charge throughBKB, talent at level 20 increases charge speed by 200)
BKB Ignore is too much of a bonus for a hero that brings tons of CC and fast magic AOE damage. And +200 movement speed, in addition to quickly initiating anywhere on the map from any other point, under Phases, Lothar and the Buldoze ability, turns into +369 speed. Which in turn adds 118 damage to the Charge, which with Aghanim will go through the BKB to all affected enemies.
Yuriy Sheremet – Expert in mobile gaming and esports among shooters and MOBA games.
At EGamersWorld, Yuriy, as in 2020 when he joined the portal, works with content, albeit with adjustments to his area of responsibility.