Sniper is the best newbie hero. How to play carry and support Sniper
Yuriy SheremetSniper is the first hero that comes to mind when it comes to rangers. The character does not stand out for complex gameplay, so it is well suited for beginners. In addition, the hero stands well on the center lane and loses to very few people. The Sniper can also play in the support position, we will also talk about this today.
Pros and cons of the hero
pros
- Convenient attack animation
- Long attack range
- Can defend the base for a long time in the late
- If there are no obvious counter-picks, then the game easily wins.
Minuses
- Small initial damage, which can be a problem in the first levels
- Dependent on artifacts
- Poor abundance and little health
- No good nukes to fight
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Shrapnel
Uses a blast of shrapnel, covering the targeted area in a rain of explosives. Enemies below it take damage and are slowed down. Reveals the fog of war in the area of effect. The ability's charge is restored every 35 seconds.
Damage per Second: 20/35/50/65
Move Speed Slow: 12%/18%/24%/30%
Duration: 10
Upon learning Shrapnel, Sniper gains all 3 charges at once.
- Shrapnel starts dealing damage, slowing, and vision after a short delay.
- Does not affect buildings.
- Provides 450 radius flying vision in the targeted area.
- Damage and slow are granted by the aura. Her debuff lingers for 0.5 seconds. Multiple sources of aura do not stack.
- Deals damage in 1 second intervals, immediately after placing the debuff, dealing damage up to 11 times
- Repeated damage to the same creature stacks and refreshes its duration. The debuff does not stack and does not update its values to the current level.
Headshot
The hero shoots more accurately, which is why each of his attacks can deal additional damage and push the enemy a little.
Damage: 20/50/80/110
Movement Speed Slow: 100%
Attack Speed Slow: 100
- Damage pierces spell immunity, slow and knockback do not.
- Headshot can miss.
- A triggered attack first applies debuffs, then deals damage.
- Does not trigger when attacking wards and buildings, but does trigger on allies.
- A triggered ability applies a forced movement to the target, pushing it away from the Sniper
Take aim
Increases the range of the hero's attacks. The use will double the bonus for the next attack, after which the ability will begin to recharge.
Add. attack range: 100/200/300/400
- Interrupts Sniper's channeling spells upon cast.
- When cast, Sniper gains True Strike and increases the chance to trigger Headshot to 70%, but its movement speed is reduced by 25%.
- Take Aim cannot be reapplied until the buff from the previous use is lost; until then, the ability remains inactive.
Assassinate
The hero aims at an enemy creature from a great distance and, after a short delay, fires a devastating shot that briefly stuns the target.
Damage: 320/485/650
Upgraded by Aghanim's Scepter: the ability is cast faster and stuns the victim.
- Assassinate first deals damage, then applies the stun debuff.
- Although the stun duration is 0.01 seconds, in fact it is 0.033 due to the server tick speed limit.
- Can directly target invulnerable units and will not be canceled if the target becomes invulnerable during cast.
- Cannot target hidden creatures and will be canceled if the target becomes hidden.
- The initial sound of preparing the weapon at the time of use is audible only for the Sniper.
Concussive Grenade. The ability appears after purchasing Aghanim's Shard
Throw a grenade that pushes enemies 425 away, deals 125 damage to them, slows them down by 50%, and applies power to them. Duration: 3 seconds. Radius: 375. Casting knocks back the wearer 450 range.
Damage: 125
Knockback Range: 425
Wearer Knockback Range: 450
Knockback Duration: 0.4
Movement Speed Slow: 50%
Duration: 3
- While in flight, the projectile provides 175 radius flying vision.
- Can push creatures into impassable territory. Any tree in the path of the affected creature is destroyed.
- Concussive Grenade first applies the debuff, then the damage.
- Does not work on Roshan
Ability boost
There are not so many buildup options, the only difference between builds is the first or second skill at level 1. Most often, shrapnel is pumped, with the help of which we finish off the range creep on the lane. 3 ability is pumped last, because without items for damage from it there will be no point.
Talents
The sniper does not have any strong talents that will make him much stronger or somehow affect the game. According to statistics, most players choose this skill build.
Items
Meta assemblies look like this:
First of all, we need to increase the speed of our farm, this is done with the help of Mask of Madness, which is then parsed into Satanic and the Butterfly, or by buying lightning. Next are items for damage. There are games where we have to buy BKB, but in most games there is no greater desire to occupy a slot with it.
Gameplay
On the lane, you need to finish off the creeps as much as possible with shrapnel or auto attacks. Also, do not forget to run into the forest and make stacks for yourself (if you play as darkness, you can easily stack two central spots in the forest at once). As soon as you max out the shrapnel, go to the forest and farm your stacks (immediately knock out all neutral items, overtake opponents in level and get a lot of gold). Next, continue to farm the jungle and lane, collecting the necessary slots.
In general, the whole tactic of playing as a carry Sniper is that you constantly need to take advantageous positions and shoot opponents from them. If you succeed in doing this, then you will definitely kill all the enemies and you can easily finish the game. And if you can't win mixes, then just take a position at your base and shoot all suitable opponents from there.
4-position game option
Yes, yes, this also happens, even professional players tried this role on a sniper.
Capabilities
Here is the same as in the corr assembly. Swinging shrapnel and headshot. We don’t swing the third spell to level 11, playing for support you still don’t get a lot of profit from it. By the seventh level, we have a sucked shrapnel, by the ninth - a headshot.
When playing on a foursome sniper, we have little money and items must be chosen clearly, so the item build looks like this:
Our main subject is aghanim, without it we are very weak on the map in our role.
Quadruple Sniper gameplay
We will stand in the offlane, together with our troika. If there is a melee carry against us, we throw Shrapnel into a pack of creeps so that he does not have the opportunity to farm for free. If the enemy carry is a ranged one, then we try to push the Shrapnel back so that he was forced to go around it and we could harass him from our hands.
This is how we carry out all the laning. Starting at level 3, Shrapnel and Headshot damage allows you to kill thin enemy heroes in the lane with minimal assistance from our ally.
In general, when playing as a Sniper in 4 positions, you should help your cores as much as possible. To do this, you need to constantly make stacks in the forest and on enhancements.
Picks and Counterpicks
The sniper is good against slow cows that cannot quickly approach us.
Counter-picks are those heroes who can quickly close the distance, because if the enemy was able to approach us, then we have very little chance of surviving
Conclusion
The Sniper has only two active skills in his arsenal, and the most difficult thing is to maintain the correct position and movement across the map. With the right pick and a little practice, anyone can learn to play this hero well.
Yuriy Sheremet – Expert in mobile gaming and esports among shooters and MOBA games.
At EGamersWorld, Yuriy, as in 2020 when he joined the portal, works with content, albeit with adjustments to his area of responsibility.