Marvel Rivals Season 1.5 Update: What’s New? Patch Overview

Marvel Rivals continues to evolve, and with the release of update 1.5, players have received numerous new features, improvements, and fixes. This patch introduces new heroes, maps, ranked match mechanics enhancements, and important bug fixes. In this article, we’ll break down the key changes and their impact on gameplay.
New Heroes and Skins

Marvel Rivals has finally added two missing members of the Fantastic Four: The Thing and Human Torch. Here’s a brief overview of their abilities:
- The Thing – A new tank hero capable of withstanding massive damage and destroying the environment with powerful blows.
- Human Torch – A damage-class hero with high mobility and fiery attacks.
Skins
The update introduces new skins, including:
- "First Family" – Classic costumes for the Fantastic Four.
- "Negative Zone Gladiator" – An alternative look for The Thing.
While the number of skins in this update is limited, all of them are dedicated to Fantastic Four characters.
New Map
Players can now battle in Empire of Eternal Knight Central Park, the third New York map inspired by Marvel comics. This location features interactive objects and a dynamic environment that can be altered during gameplay. You can check out all the maps available in Marvel Rivals in this article.
Gameplay Improvements
The developers of Marvel Rivals are actively working to fix game issues and improve the overall experience. Some of the key changes include:
- Overtime adjustments – Additional time in overtime now gives teams more chances to finish the round.
- Matchmaking optimization – Improved algorithms ensure better player matchmaking.
- Faster match loading – Reduced waiting times before matches begin, allowing for a smoother experience.
These improvements will definitely have a positive impact on the gaming experience in Marvel Rivals.
Ranked Mode Updates
The ranked mode has also received changes to enhance the experience for Marvel Rivals players and fans:
- Season split into 1.0 and 1.5 – Rewards are now distributed in stages.
- New rank icons – Redesigned icons that better reflect player achievements.
- Name hiding feature – Players ranked Diamond 3 and above can now hide their usernames at the start of matches.
Now rewards can be earned earlier, thanks to the developers adding Season 1.5 between Seasons 1 and 2.
Bug Fixes and Gameplay Enhancements
Developers have resolved numerous bugs, including:
- Ability issues for Spider-Man, Hulk, Doctor Strange, Magneto, and other characters.
- Problems with ultimate abilities for Loki, Mr. Fantastic, and Penny Parker.
- Fixes to crosshairs, AFK timers, and graphic settings.
Finally, the developers have fixed these bugs that could have negatively impacted the gaming experience.
Heroes Changes in Marvel Rivals

The developers have also made hero adjustments aimed at balancing a large number of characters. Some heroes received well-deserved buffs, while others were nerfed due to their overwhelming dominance in matches. We invite you to check out the full list of hero changes.
Character | Changes |
---|---|
Captain America | - Can use Living Legend mid-leap.- Increased Vibranium Energy Saw projectile speed (60 → 80 m/s, ricochets 100 → 150 m/s).- Reduced Freedom Charge energy cost (3100 → 2800).- Sentinel Strike is now separated from melee attacks. |
Doctor Strange | - Reduced base health (650 → 600). |
Groot | - Increased Thornlash Wall placement range (15 → 18 m). |
Magneto | - Increased Iron Volley projectile damage (35 → 40).- Increased Metallic Curtain’s energy consumption (50/s → 65/s); reduced max duration (2 → 1.5 s). |
Thor | - Removed shared cooldown time after Awakening Rune ends. |
Venom | - Adjusted Frenzied Arrival knockback (vertical → inward at 75° angle).- Reduced Feast of the Abyss energy cost (2800 → 2500). |
Black Widow | - Increased Red Room Rifle magazine capacity (8 → 15).- Enhanced Electro-Plasma Explosion slow effect (80% → 55%) and added 15% Vulnerability effect for 4 sec. |
Hawkeye | - Increased base health (250 → 275).- Reduced Blast Arrow projectile damage (20 → 15), increased spell field damage (25 → 32).- Reduced Crescent Slash cooldown (15 → 12 s).- Increased bow draw speed during Hunter’s Sight, raised damage multiplier (1.2 → 1.35). |
Hela | - Changed Nightsword Thorn damage falloff at 30 m (70% → 80%). |
Iron Fist | - Reduced Jeet Kune Do damage.- Increased Dragon’s Defense cooldown reduction (1 → 1.5 s).- Decreased Yat Jee Chung Kuen damage (19 → 10), but added extra hit (1.7% of opponent’s max health).- Increased Harmony Recovery extra max health (50 → 150).- Increased max Bonus Health from Dragon’s Defense (150 → 200).- Increased base health (250 → 300). |
Iron Man | - Increased Unibeam damage (120/s → 140/s).- Increased Unibeam (Armor Overdrive) damage (180/s → 190/s). |
Magik | - Reduced Demon’s Rage damage (80/s → 72/s).- Reduced Darkchild energy cost (3700 → 3400). |
Mister Fantastic | - Increased Flexible Elongation spell field radius (2.5 → 5 m).- Added knockback effect to Flexible Elongation.- Adjusted Flexible Elongation cooldown (8 → 10 s).- Increased Brainiac Bounce spell damage (50 → 70).- Increased Brainiac Bounce energy cost (2800 → 3400).- Introduced damage decay for Brainiac Bounce (max reduction 50 at 10 m). |
Moon Knight | - Reduced Hand of Khonshu talons falling speed.- Corrected Hand of Khonshu damage trigger logic.- Increased Hand of Khonshu hit damage (75 → 150). |
Scarlet Witch | - Gains 100 Bonus Health upon activating Reality Erasure.- Bonus Health decays at 50/s after ability ends. |
Spider-Man | - Reduced Web-Cluster energize time (3 → 2.5 s). |
Star-Lord | - Increased Rocket Propulsion max energy (1200 → 1800). |
Storm | - Changed Wind Blade damage falloff at 30 m (70% → 60%).- Reduced Storm’s damage increase from Thunder during Weather Control (16% → 12%).- Increased allies’ damage boost during Weather Control (8% → 10%).- Reduced Enhanced Thunder damage increase during Weather Control (30% → 25%). |
Adam Warlock | - Increased Quantum Magic damage (55 → 60).- Changed Quantum Magic damage falloff at 40 m (50% → 60%).- Increased Soul Bond healing for allies (10/s → 15/s). |
Cloak & Dagger | - Increased Eternal Bond energy cost (3400 → 4000).- Increased healing per segment (220/s → 250/s).- Reduced Eternal Bond duration (10 → 8 s).- Decreased pause time between segments (1 → 0.67 s).- Healing effects no longer stack.- Camera control unlocked during Eternal Bond activation.- Increased Terror Cape Vulnerability effect (20% → 28%). |
Invisible Woman | - Increased Invisible Boundary energy cost (4000 → 4300). |
Loki | - Increased God of Mischief energy cost (3400 → 4000).- Increased Mystical Missile charges (10 → 12). |
Luna Snow | - Increased Fate of Both Worlds energy cost (4000 → 4500). |
Team-up Abilities
Ability | Changes |
---|---|
Atlas Bond | - Increased Frozen Chi healing (50 → 75).- Increased Frozen Chi slow effect on enemies (20% → 30%). |
Dimensional Shortcut | - Reduced Rewind Time for Psionic Disc (5s → 3s).- Increased lost health to blue armor conversion (0.5 → 0.8).- Reduced Rewind Time for Wakandan Master (5s → 3s).- Increased lost health to blue armor conversion (0.5 → 0.8). |
Gamma Charge | - Reduced Unibeam (Gamma Overdrive) damage (220/s → 200/s).- Reduced Hulk’s Team-Up Anchor health bonus (150 → 100). |
Lunar Force | - New Effect: Moon Knight continuously heals for 25 health per second while within the effect area. |
Symbiote Bond | - Reduced Spider-Man’s Suit Expulsion duration (4s → 1s).- Replaced 50% damage reduction with a new invincibility effect during the duration.- Reduced Peni Parker’s Armor Expulsion duration (4s → 2s).- Replaced 50% damage reduction with a new invincibility effect during the duration. |
Conclusion
This update is set to bring significant improvements to the game. The addition of a new map and two new characters already adds variety to the gameplay. Matchmaking improvements and bug fixes are also great news for players. If you’ve taken a break from Marvel Rivals, now might be the perfect time to jump back in!

Danil Chepil is an expert in the world of esports, having been following the esports scene since 2014. He specializes in Counter-Strike, Dota 2, and VALORANT.
Danil began his acquaintance and collaboration with EgamersWorld in 2022 when, after the Russian aggression, he could no longer continue his career as a bartender.
At that time, he didn't realize that he had a talent for writing news and articles on esports and gaming topics.









