Guide to Nature's Prophet 7.31
Shadows_OnainChanges in 7.31
- NATURE'S CALL
- Treant base damage reduced from 16-20/24-28/32-36/40-44 to 15-18/21-25/28-32/35-39
- Mana cost reduced from 175/225/275 to 150/175/200
- Level 10 Talent changed from +20 Damage to -8s Nature's Call cooldown"
- Level 20 Talent increased from +75% Sprout Hit Chance to +100%
- Level 20 Talent changed from +8 Armor to Sprout Binding
pros and cons of a hero
Pros:
- Very mobile due to the second skill
- High farming speed
- Furion's stumps can be used as an effective tool for reconnaissance
- Strong on the line
Minuses:
- Poor survival
- Hero power depends on artifacts
Description of abilities
Sprout
- Can be cast on any non-building or ward creature that is not invulnerable or hidden.
- Creates a tree every 45 degrees in a 150 radius circle, summoning a ring of 8 trees to cover the targeted creature.
- To exit the ring of trees, it is enough to destroy one of them.
- The trees created by the Sprout ability are no different from the rest of the trees on the map. These trees also block vision, path, and interact with abilities.
- Sprout grants 500 radius flying vision at the cast location for its entire duration.
- Cannot be directly applied to ancient creeps and creep-heroes.
- With Aghanim's Shard Sprout, when trees are destroyed, summon large treants.
- Only the first 2 trees summon Ents.
- Trees can be destroyed in any way. At the end of the Sprout's duration, Ents will also spawn.
- If large treants are alive from a previous cast, they instantly die when re-summoned.
- If Nature's Call is not researched, no treants will spawn.
- In Ability Draft, Nature's Call must be selected to spawn Large Treants.
teleportation
Teleports anywhere on the map.
Cast Range: Global
- When teleporting, it avoids projectiles.
- Double tapping an ability automatically targets an allied fountain.
- Unlike teleportation from Town Portal Scroll and Boots of Travel, cancel does not start a cooldown and does not cost mana.
- While the spell is being cast, a visible effect appears around Nature's Prophet and at the end point.
- Also plays the sound at the point of application; it is only audible to enemies if they can see Nature's Prophet.
Nature's Call
Converts the trees in the selected area to treant-controlled.
- Nature's Call can spawn as many treants as there are trees in the selected area.
- Destroys all trees in the area of effect, regardless of the number of treants summoned.
- Ents always spawn in the center of the area.
- Requires at least one tree to cast the ability. Attempting to apply to an area without trees will generate an error message.
- The level 25 Talent does not increase Treant Health and Damage by 2.5, contrary to its description. Instead, it adds 825 Health and 27/39/51/63 Min/Max. damage to Ents and Large Ents.
- It doubles the health and damage of normal treants, but not big ones.
- Also, because of the talent, the damage of large treants begins to change with each level of the ability.
Wrath of Nature
Summons a burst of energy that bounces across visible enemies across the map. It deals damage to victims, increasing with each enemy hit. For 50 sec. increases the damage of the owner of the ability for each killed enemy.
- The ability can be cast on the ground; it will automatically bounce on the nearest visible enemy.
- Bounces occur at 0.25 second intervals; it takes 4.25 seconds to deal damage to all targets. Each bounce increases current damage by 11%.
- Does not damage couriers, invisible units, or units in the fog of war.
- Does not hit the same target twice in the same cast.
- Together, the bounces deal up to 5543.6/7055.4/8567.3 damage (before reductions).
- The caster gains one damage stack for each enemy killed by Wrath of Nature. The enemy must die from the ability's damage to gain the stack. Killing an enemy while under the Wrath of Nature debuff grants no bonus.
- Each accumulation has its own duration.
- The buff icon shows the current amount of damage given by accumulations. They don't have a limit.
Leveling abilities
Actual SkillBuild per hero. On the lane, it is important for us to have strong Ents. With the advent of level 4 and all the abilities, it is already possible to make attempts to help your team in fights on the line.
Talents
The most important and strongest talent is at level 20. With it, heroes in octopuses cannot use spells, which greatly enhances the power of this spell.
Items
Examples of builds from professional players:
In all cases, Aghanim's Shard is taken, which prevents octopuses from climbing out with an axe.
Gameplay
On the lane, we actively use Ents to farm creeps, or to drive away opponents. At the first levels, this is a lot of damage, and there are not so many heroes who can quickly kill the Ents. Then we actively look at the map and, if possible, connect, help the allies.
The strength of the hero is in his farming speed and mobility. When the fight starts, you need to correctly choose the position for the teleport, you need to try to cut out the supports for your BKB.