Neutral items in Dota2
FeanorNeutral items are artifacts, which drop from neutral creeps. They can’t be bought, sold, or destroyed but can be given to an ally.
Every player can use only one neutral item in a special slot. The unused ones can be put in a stash, which is located near the fountain.
The first neutral items appeared in patch 7.23 on 26.11.2019. Since then, there have been many changes both in the drop system and the list of items.
So, neutral items are divided into five tiers. Each of them drops during particular periods.
Unlike the first two patches, the actual version organized the drop system and it is under control of certain conditions now:
- To drop a neutral item, a hero has to stay near a creep within a radius of 750 but there must be no enemy hero within a radius of 1200
- Also, an item will not drop if the hero, which has killed a creep, is using Town Portal Scroll
- One particular item can drop for one team only once.
- A team can drop 5 neutral items of each tier during a match. What will it be? The pseudorandom system decides.
- When an item is dropped, it lands near the hero who dropped it. So, if you are playing Ember Spirit and you are flying on remnant at the moment of killing, a neutral item will drop in the place you land.
Time limits and the drop rate
Five tiers of items and five time periods of item dropping:
- 7-17 minutes – the first-tier neutral items drop during this period
- 17-27 minutes – the second-tier neutral items drop during this period, if not all five neutral items of the first-tier have dropped, the first tier will also keep dropping
- 27-37 minutes – similar to the previous description, the third tier and the previous ones are dropped
- 37-60 minutes – the fourth tier and the previous ones, which have not dropped
- 60+ minutes – the fifth tier and all the previous ones, which have not dropped
The stash for neutral items
Each team has its own stash of neutral items near the fountain, which is available for all team players. There are two ways to put a neutral item into the stash:
- put it on the ground near the fountain
- teleport it to the stash by using the right click on the item
Teleporting to the stash is available all over the map, the process is instant.
Only up to 5 neutral items of each tier and the items found by your team can be stored in the stash. Because there is an ability to steal a neutral item from your enemy but you can’t put it in your stash. The teleportation of this item will just move it to the fountain.
Besides storing items, the stash also displays the current status of all neutral items found by a team:
- an item is in the stash - the icon of the item is displayed
- an item is in the player’s active slot (the hero icon is displayed)
- an item is in the player’s backpack (the shadowed hero icon is displayed)
- an item is in the player’s stash (the shadowed hero icon is also displayed)
- an item is in the player’s courier (the shadowed hero icon is also displayed)
- an item is on the ground or stolen by the enemy (the shadowed icon “unknown” is displayed)
Tier 1
Relevant:
- Arcane Ring
Once a prized heirloom of a minor lord's house.
+8 Intelligence
+2 Armor
Active Ability: Replenish Mana
Cooldown 45 sec.
Restores 75 mana to all nearby allies.
Radius: 1200
- Broom Handle
The surprisingly dangerous creation of an apprentice sorcerer with a strange fondness for brooms.
+50 Attack Range (melee)
+8 Attack Damage
+4 Armor
- Chipped Vest
It doesn't look like much, but it's oddly comfy.
+4 Health Regeneration
Passive Ability
Everytime you are attacked, you return 30 damage to heroes and 20 damage to creeps.
- Fairy's Trinket
A small token imbued with the fortune of the fae in recognition of an intriguing display of mortal kindness.
+75 Health
+5% Spell Damage
+5% Mana Loss Reduction
- Keen Optic
Stolen from a tinker's shop ages ago, this handy lens has seen service to many owners.
+75 Cast Range
+1,25 Mana Regeneration
- Ocean Heart
A charm blessed by the Council of the Brine.
+5 All Attributes
Passive Ability: Water Regen
Provides you with 10 HP regen and 5 mana regen while in the river.
- Pig Pole
A makeshift charm misplaced by a peace-loving, addlebrained enchanter.
+6 All Attributes
Active Ability: Pig, Out!
Cooldown: 25 sec. Mana cost: 50 points
Turns your hero into a critter for 4 seconds and gives them +10% Movement Speed.
- Possessed Mask
Even when discarded with specific purpose and great care, this frightening mask always finds its way onto the face of a new owner.
+7 Primary Attribute
Passive Ability: Lifesteal
Heals the attacker for 7 HP on each attack.
- Trusty Shovel
Former plaything of a young deity, received as a gift from his uncle.
+75 Health
Active Ability: Dig
Channel Time: 1 sec. Cooldown: 50 sec.
Can find a Bounty Rune, a Flask, an Enchanted Mango, or an enemy Kobold.
- Tumbler's Toy
An antique plaything found in the ruins of an Ozenja circus bazaar.
+200 Mana
Active Ability: Vault
Cooldown: 15 sec.
Propels your hero forward 300 units. Tumbler's Toy gets disabled for 3 seconds if its owner receives damage from a player source.
Irrelevant:
- Elixir
Active Ability: Consume
Restores 500 health and 250 mana to the target over 6 seconds.
If the unit is attacked by an enemy hero or Roshan, the effect is lost.
- Faded Broach
A life-saving jewel bestowed upon a young queen by a kindly vizier.
+20 Movement Speed
+200 Mana
- Iron Talon
A simple but effective weapon devised to quell a great Hellbear uprising.
+2 Armor
+15 Attack Speed
Active Ability: Chop
Cooldown: Targeting a tree puts the item on a 4 second cooldown, instead of 25 seconds..
Targets a non-player enemy unit to remove 40% of its current HP.
If cast on a tree, instantly destroys it.
- Royal Jelly
To those who harvest olgru jelly, success serves more than mere profit--it's often the means to survival--for only the jelly itself can cure the ravages that follow a sting from the vigilant denizens of the giant hives.
Active Ability: Consume
Cast Range: Global
Grants a target allied unit a permanent buff that provides +2.25 Health Regen and +1.25 Mana Regen.
- Ironwood Tree
Precious. And hearty as a weed.
+6 Strength
+6 Agility
+6 Intelligence
Active Ability: Plant Tree
Cooldown: 20 sec. Cast Range: 800
Targets the ground to plant a happy little tree that lasts for 20 seconds.
- Mango Tree
Active Ability: Plant a Mango Tree
Targets the ground to plant a mango tree that provides unlimited mango power. The tree generates Enchanted Mangoes every 60 seconds, and provides unobstructed vision in the area.
- Poor Man's Shield
A busted old shield that seems to block more than it should.
+8 Agility
Passive Ability: Damage Block
Gives a 100% chance to block 30 damage from incoming attacks on melee heroes, and 20 damage on ranged.
Has a 50% chance to block damage from creeps.
Tier 2
Relevant:
- Brigand's Blade
An infamous assassin's blade stolen and smuggled out of White Spire after its owner's mysterious demise.
+10 Attack Damage
+10 Attack Speed
Passive Ability: Dark Mercy
Your attacks deal 10 more damage to enemies for each 10% HP they are missing.
- Bullwhip
Once the favored lash of an infamous broker of pit fighters and other live trade.
+3 Health Regeneration
+2.5 Mana Regeneration
Active Ability: Whip
Cooldown: 11 sec.
Grants 18% movement speed when cast on allies, and slows by 18% when cast on enemies. Lasts 4 seconds.
- Dragon Scale
The remains of a dragon always outvalue the wealth of even the most prodigious hoard.
+5 Health Regeneration
+5 Armor
Passive Ability: Afterburn
Causes attacks to burn the enemy, dealing 18 damage per second for 3 seconds.
Affects buildings.
- Essence Ring
An ancient bauble blessed by the breath of Verodicia.
+6 Intelligence
+2 Mana Regeneration
Active Ability: Life Essence
Cooldown: 25 sec. Mana cost: 200
Increases your current and maximum health by 400 for 15 seconds.
- Fae Grenade
Those marked for death by the fae shine brightly to all manner of creatures in the shadow realm.
+20 Movement Speed
Active Ability: Shadow Brand
Cooldown: 20 sec. Mana cost: 25
Throws a Mark towards an enemy within 900 range applying a debuff that deals 40 damage every second and provides vision of the unit for 7 seconds.
- Grove Bow
A gift from the moon goddess to one of her prized disciples many memories ago.
+20 Attack Speed
+100 Attack Range (ranged)
Passive Ability: Magic Amp
Reduces magic resistance of the attacked enemy by 15%.
- Nether Shawl
An otherworldly garment tethered to our plane by unknown means.
+20% Magic Resistance
+6% Spell Damage
-2 Armor
- Philosopher's Stone
A weightless charm created by an enchanter with a powerful scorn for brute force.
+80 Gold per minute
+200 Mana
-30 Attack Damage
- Pupil's Gift
An astounding plate of ever-replenishing, fortifying fruit.
+15 Secondary Attributes
Increases both secondary attributes
- Quicksilver Amulet
An enchanted talisman brimming with a mysterious substance.
+4% Movement Speed
+10 Attack Speed
+40% Attack Animation Speed
+40% Projectile Speed
Passive Ability: Quicksilver
Grants you a bonus 4% movement speed and 20 attack speed anytime one of your abilities are on cooldown.
- Ring of Aquila
The ring of the fallen Warlord Aquila continues to support armies in battle.
+3 Attack Damage
+3 Strength
+9 Agility
+3 Intelligence
Passive Ability: Aquila Aura
Grants 1.25 mana regeneration and 2 armor to nearby allies.
Radius 1200
Switchable Aura
Deactivate to stop affecting non-hero units.
- Vambrace
The coveted treasure that divided the heirs of Queen Raiya upon her death, resulting in the eventual downfall of her kingdom.
+10 Item’s Main Attribute
+5 Other Attributes
It also provides one of the following bonuses depending on the item’s main attribute:
Strength: +10% Magic ResistanceAgility: +10 Attack SpeedIntelligence: +6% Spell Damage
Irrelevant:
- Clumsy Net
+5 Strength
+5 Agility
+5 Intelligence
+2 Mana Regeneration
Active Ability: Ensnare
Cooldown: 25 sec.
Ensnares the target enemy and yourself for 1.75 seconds.
- Imp Claw
Though their tasks are largely thankless, demon hunters can often turn a profit bartering parts in Weeping Rose.
+26 Attack Damage
Passive Ability: Critical Strike
Cooldown: 7 sec.
Empowers your next attack, causing it to be a critical strike dealing 130% damage.
- Tome of Aghanim
Active Ability: Consume
Temporarily grants an allied target the Aghanim's Scepter buff for 3 minutes.
- Vampire Fangs
+15% Lifesteal
+6% Spell Lifesteal
+300 Night Vision
Tier 3
Relevant:
- Blast Rig
One of a set of custom rigs once worn by infamous road agents in the Outlands, its siblings have been lost to misfires and the various tides of time.
+7 Armor
Passive Ability: Hair Trigger
Cooldown: 20 sec.
The next time you get attacked by a hero within 400 range, explode dealing 250 damage to all enemies within a 400 radius and causing them to miss 100% of their attacks for 2 seconds.
- Ceremonial Robe
One of many items lost in the looting of Zelenwyr's sacred reliquary.
+250 Mana
Passive Ability: Ceremonial Aura
Lowers enemy Status Resistance by 10% and Magic Resistance by 10% within a radius of 1200.
- Cloak of Flames
A very fine cloak that plays host to an overly-protective living flame.
+4 Armor
+10% Magic Resistance
Passive Ability: Immolate
Burns enemy units for 45 damage per second. Illusions deal 30 damage per second.
- Elven Tunic
Even simple items of elven make it seem imbued with inexplicable efficacy.
+26 Attack Speed
+16% Evasion
+7% Movement Speed
- Enchanted Quiver
A graceful gift blessed by the goddess of the hunt.
Passive Ability: Certain Strike
Empowers your next attack with 225 bonus magical damage and True Strike. Ranged Attackers have +350 bonus range for the attack.
- Mind Breaker
A bewitching blade of indeterminate form capable of piercing the psyche of even the most willful foe.
+25 Magic Attack Damage
+25 Attack Speed
Passive Ability: Silence Strike
Cooldown: 12 sec.
The next attack silences the hit enemy for 1.75 seconds.
- Paladin Sword
The sigil blade of the legendary Brother Yhols of Gausra, stripped from its scabbard on the day of his controversial excommunication.
+16 Attack Damage
+16% Lifesteal
+8% Spell Lifesteal
Passive Ability: Greater Healing
Amplifies the wearer's Regeneration, Healing, Lifesteal and Spell Lifesteal by 14%.
- Psychic Headband
A failed experiment in finer telekinetic control, still fit for other ends.
+15% Intelligence
+100 Cast Range
Active Ability: Psychic Push
Cooldown: 20 sec.
Pushes the target enemy unit away from you 400 distance.
- Quickening Charm
An evergreen amulet of druidic origins.
+10% Spell Cooldown Reduction
+10 Health Regeneration
Passive Ability: Cooldown Reduction
Reduces the cooldown time of all spells and items by 10%
- Spider Legs
A horrifying yet useful mixture of necromancy and artificing.
+25 Movement Speed
+50% Turn Rate
Active Ability: Skitter
Cooldown: 12 sec.
Grants you 18% movement speed and free pathing for 3.5 seconds. Walking over trees causes them to be destroyed.
- Titan Sliver
Though many desire this brilliant shard for its obvious qualities, a school of study exists to determine the true size and purpose of its incomprehensible whole.
+20% Main Attack Damage
+16% Magic Resistance
+12% Status Resistance
Irrelevant:
- Craggy Coat
+12 Armor
-35 Attack Speed
- Greater Faerie Fire
+40 Attack Damage
Passive Ability: Imbue
Cooldown: 10 sec.
Instantly restores 450 health.
- Helm of the Undying
+6 Armor
Passive Ability: Death Delay
Survive for extra 5 seconds after receiving a killing blow.
- Orb of Destruction
An ingot of chaos suspended in wizard's ether, housed within an arcanist's orb.
Passive Ability: Impeding Corruption
Attacks reduce the target's armor and movement speed. Slow amount varies based on whether the wearer is melee or ranged.
Armor Reduction: 4
Move Speed Slow (Melee): 25%
Move Speed Slow (Ranged): 15%
Duration: 4 sec.
- Repair Kit
+25 Health Regeneration
Passive Ability: Building Repair
Targets a building, restoring 40% of its health over 30 seconds. Also grants +10 armor during this period.
- Third Eye
+300 Vision
+7 All Attributes
Passive Ability: True Sight
Grants the ability to see invisible units and wards to any allied vision within 500 range of its carrier.
Passive Ability: Charge Loss
Third Eye loses a charge upon dying. Once all charges are used up, the item is destroyed.
Tier 4
Relevant:
- Ascetic's Cap
An austere hat thought to be of Turstarkuri origin.
+250 Health
+15 Health Regeneration
Passive Ability: Endurance
Cooldown: 30 sec.
Whenever a debuff would be applied to the owner, grant 40% Status resistance for 3 seconds.
- Flicker
The technically-true-to-his-word 'teleportation device' crafted by a notorious fae trickster.
+35 Movement Speed
Active Ability: Flicker
Cooldown: 5 sec.
Dispells debuffs and blinks you in a random forward direction for a random distance between 200 and 600. If cast within 3 seconds of receving player damage, it will blink in place.
- Ninja Gear
Valuable equipment recovered by a young explorer sifting through the flotsam and detritus drifting in the void.
+25 Agility
+25 Movement Speed
Active Ability: Solitary Disguise
Cooldown: 45 sec.
Casts Smoke of Deceit on yourself only.
- Penta-Edged Sword
The final, twisted work of a severely pious blacksmith, completed immediately before the taking of his own life.
+45 Attack Damage
+100 Attack Range (melee)
Passive Ability: Maim
Each attack has a 25% chance to reduce enemy hero movement speed by 20% and attack speed by 60 for 3 seconds.
- Spell Prism
Even the slightest flaw in the components of a spell prism can result in the death of its user.
+12% Spell Cooldown Reduction
+8 All Attributes
+4 Mana Regeneration
Passive Ability: Cooldown Reduction
Reduces the cooldown time of all spells and items by 12%.
- Stormcrafter
The accidental byproduct of a spell conjured to entrap a lesser god.
+4 Mana Regeneration
Active Ability: Whirlwind
Cooldown: 25 sec. Mana Cost: 50
Cyclones your hero for 0.75 seconds.
Passive Ability: Bottled Lightning
Zaps an enemy within 700 range, dealing 200 damage and a 40% slow for 0.3 seconds. Strikes every 3 seconds.
- Telescope
A handy tool that manages to make close what once was far.
Passive Ability: Prescient Aura
Lowers Scan cooldown by 50%. Increases attack and cast range of allies in a 1200 unit radius.
Scan Cooldown Reduction: 50%
Attack Range Bonus (Ranged): 100
Cast Range Bonus: 100
- The Leveller
A demonic blade that struck the final blow to crack the gates of the Sanctum of Solanas.
+40 Attack Speed
+5 Armor
Building Attack Damage Bonus: 25%
- Timeless Relic
An unmarred discovery from the excavated ruins of an ancient wizard's academy.
+20% Debuff Duration
+15% Spell Damage
Enhances the hero’s spells: increases spell damage and debuff duration.
- Trickster Cloak
A fantastic garment immediately misplaced by its creator upon completion.
+20% Magic Resistance
+20% Evasion
Active Ability: Cloak
Cooldown: 25 sec.
Causes you to become invisible for 6 seconds.
- Witchbane
With ready access to test subjects, untold cruelties have been dreamed up and loosed upon the world from within the walls of the Tyler Estate.
+20 Attack Speed
Active Ability: Cleanse
Purge Target Enemy or Ally.
Passive Ability: Subjugate
Your attacks deal bonus damage equal to 4% of your target Max Mana.
Irrelevant:
- Havoc Hammer
+18 Strength
+30 Attack Damage
Active Ability: Havoc
Knocks back enemies in 400 range around you, slowing them by 50% for 3 seconds and dealing 275 + 1x your str as magical damage.
- Illusionist's Cape
A dashing cape whose creator insists on calling 'Cloak of Apparition' as opposed to his assistant's 'Illusion' drivel.
+14 Agility
+14 Strength
Active Ability: Create Illusion
Cooldown: 30 sec.
Creates an image under your control.
Passive Ability: Illusion Mastery
Increases outgoing damage of all units and illusions controlled by the hero by 6%.
- Magic Lamp
+400 Health
Passive Ability: Rejuvenate
When the wearer's health falls below 20% they will receive a hard dispel and be healed for 400 health.
- Minotaur Horn
The trophy from a mighty beast ambushed and slain in the recesses of its own home.
+20 Strength
Active Ability: Lesser Avatar
Grants Spell Immunity for 2 seconds.
- Prince's Knife
+60 Projectile Speed
Active Ability: Hex Strike
The next attack hexes the hit enemy into a frog for 1.5 seconds.
- Witless Shako
+1200 Health
-400 Mana
Increases your health points by reducing mana points.
Tier 5
Relevant:
- Apex
Three orbs of remarkable power bound within a single scepter.
+75 Primary Attribute
- Arcanist's Armor
An exquisite piece commissioned by a paranoid monarch who choked on a piece of fruit long before the item saw its intended use.
+5 Armor
+20% Magic Resistance
Active Ability: Mega Shield
Cooldown: 20 sec.
Force Field Aura Grants 40% Damage Reflection for 5 seconds.
Passive Ability: Shield
Grants +5 armor and +20% Magic Resistance to all allies within 1200 radius.
- Book of Shadows
An impossible tome filled with unreadable prose of unknowable thoughts.
+13 All Attributes
+400 Night Vision
Active Ability: Shadows
Target an enemy, ally or self. Causes the target to become untargetable but also silenced, muted and disarmed for 4 seconds. Applies a basic dispel.
- Book of the Dead
A record of the final reckoning. With one page torn out.
+30 Strength
+30 Intelligence
Active Ability: Greater Demonic Summoning
Cooldown: 80 sec.
Summons 4 level 3 Necronomicon Units that last 75 seconds. Units have 100% more health and 75% more damage.
- Ex Machina
The remains of an ancient universe, preserved within a single sphere.
+20 Armor
Active Ability: Reset Cooldowns
Cooldown: 25 sec.
Reset the cooldowns on all items (except Refresher Orb).
- Fallen Sky
One of the few surviving creations of the acolytes of the Wyrmforge.
+15 Strength
+15 Intelligence
+15 Health Regeneration
+10 Mana Regeneration
Active Ability: Fallen Sky
Transforms into a meteor that strikes down at the target area after 1 seconds in a 315 AoE, stunning enemies for 2 seconds and dealing impact damage. Continues to deal damage every 1 seconds to enemy units and buildings for 6 seconds.
Impact Damage (Buildings): 75
Damage per Second (Buildings): 60
Impact Damage (Units): 150
Damage per Second (Units): 60
Cast Range: 1200.
- Force Boots
Elusive marvels never successfully studied for proper classification in the archives.
+115 Movement Speed
+30 Health Regeneration
Active Ability: Force
Cooldown 8 sec. Mana Cost: 75
Dispels the user and pushes them 750 units in the direction they are facing.
Passive Ability: Speed Unlock
Completely removes the speed limit for the wearer.
Speed bonuses from a few boots do not combine.
- Giant's Ring
Prized procurement of an otherwise unremarkable ruler of Elze who abdicated his position and vanished.
+35 Strength
+50 Movement Speed
+60% Model Size
Passive Ability: Giant's FootCan path over any terrain and deals 100% of your strength per second to units you are standing ontop of.
- Mirror Shield
The shield that long ago robbed the old one of his first memories.
+10 All Attributes
Passive Ability: Echo ShieldBlock and reflect most targeted spells back to their caster once every 8 seconds.
- Pirate Hat
A salty skulltopper cursed with endless good fortune.
+150 Attack Speed
+15 Movement Speed
Active Ability: Dig
Cooldown: 40 sec. Channel Time: 1 sec.
Always finds a Bounty Rune!
- Seer Stone
The curious creation of a wizard who professed to hail from another time.
+350 Cast Range
+350 Vision
+10 Mana Regeneration
Active Ability: Reveal
Cooldown: 60 sec.
Reveal a target 800 area of the map for 6 seconds.
- Stygian Desolator
The original demonic favorite that served as basis for the beloved mortal design.
+60 Attack Damage
Passive Ability: Great Corruption
Your attacks reduce the target's armor by 10 for 7 seconds.
Armor reduction works against buildings.
Irrelevant:
- Ballista
A simple design much improved by a master smith's loving hand.
+250 Attack Range (ranged)
Passive Ability: Knockback
Knocks back enemies 50 distance and deals 50 pure damage with every attack.
- Fusion Rune
When activated, your hero receives all Power Rune effects for 50 seconds. It has 3 charges.
Active Ability: Consume
Cooldown: 120 seconds
Grants the target the bonuses of every Power Rune for 50 seconds. Each use consumes a charge.
- Phoenix Ash
Passive Ability: Rebirth
Lethal damage is prevented and instead the wearer is healed to half health and non-ultimate ability cooldowns reset. Gets consumed on trigger.
- Woodland Striders
+ 140 Movement Speed
+ 60 Health Regeneration
Active: Woodland Stride
Cooldown: 20 sec.
Create a path of trees behind you for 3 seconds. Trees last up to 15 seconds.
Passive: Tree Walking
Removes movement speed limit and allows free pathing through trees.
Movement speed bonuses from multiple pairs of boots do not stack.
- Trident
The artifact recipe included Sange, Yasha, and Kaya.
+ 30 Strength
+ 30 Agility
+ 30 Intelligence
+ 30% Status Resistance
+ 30 Attack Speed
+ 10% Movement Speed
+ 30% Lifesteal Amplification
+ 30% Mana Regen Amplification
+ 30% Spell Damage
+ 30 Magic Attack Damage
This is the complete list of neutral items, which existed and exist in Dota2 at the moment.