
Dispatch Choices: Episode 3 Walkthrough Guide & Best Outcomes

Episode 3 shifts the entire dynamic of the story and raises the stakes for the SDN team. Relationships tighten or crack depending on how Robert reacts to confrontations, and several choices get remembered for later payoffs. The episode adds two demanding dispatch shifts, internal sabotage, and the first irreversible team cut. The best route focuses on de-escalating tension, keeping crew morale intact, and avoiding aggressive responses. This delivers the cleanest end-of-day outcome and protects long-term synergy before the season turns sharper.
Episode 3 Plot
Dispatch is a story-driven superhero adventure built around branching conversations and a tactical dispatch system spread across multiple episodes. Episode 3 begins with Robert clearing out Mecha Man relics, moves into a volatile workday inside the SDN, and presents the team’s first internal crisis.

The day covers a clash with Golem, a strained meeting with Blonde Blazer, a chaotic sabotage-ridden dispatch shift, a tense team conference, a second cooperative shift, a revealing moment with Invisigal at the park, and the final choice between cutting Sonar or Coupe. It closes on the roster change that carries forward into future episodes.

Episode 3 Choices Table: Explanation of Every Step
Episode 3 mixes remembered dialogue, relationship shifts, and one major permanent choice. Several moments mark Robert’s standing with the team and influence how they respond in later scenes. The final decision locks in a lasting change that carries through the rest of the story.
| Stage | Choice | Story Outcome |
| Apartment with Royd #1 | Any | Cosmetic |
| Apartment with Royd #2 | Any | Cosmetic |
| Hallway with Golem | Watch where you're going | Remembered, worsens rapport |
| Let it go | Remembered, safer path | |
| Blonde Blazer #1 | Hope I didn’t contribute | Cosmetic |
| I’m sorry, Blazer | Relationship up | |
| Are you happy? | Cosmetic | |
| Blonde Blazer #2 | I like it | Relationship up |
| It’ll scare them | Neutral | |
| You sure about that? | Relationship down | |
| First Dispatch Shift | De-escalation prompts | Prevents injury, improves flow |
| Conference Room #1 | Kick Golem Out | Relationship down |
| Give Him the Chair | Relationship up | |
| Conference Room #2 | Any | Remembered, same outcome |
| Conference Room #3 | Any | Remembered, same outcome |
| Second Dispatch Shift | Send Punch Up to tournament | Extra XP, remembered |
| Park with Invisigal #1 | Any | Remembered |
| Park with Invisigal #2 | Any | Cosmetic encouragement |
| Triple Hacking | Succeed all three | Invisigal remembers |
| Pre-cut with Blonde Blazer | Any | Remembered |
| Final Cut | Remove Sonar | Loses shifter hero, Malevola upset |
| Remove Coupe | Punch Up upset, synergy loss |
Note: Episode 3 introduces the first permanent team removal. Both choices unlock different trophies and change party dynamics in later episodes.

What’s Next: Dispatch Episode 4
Episode 4 picks up after the fallout of the mandatory cut and tests how the trimmed Z-Team handles a full day of work with one member missing. The story shifts toward rebuilding the roster, smoothing tensions, and preparing Robert for a choice that defines his romantic direction. It also introduces the next permanent team decision, pushing the season into a more structured phase where every addition and relationship starts to matter for the long game.

What’s Previous: Dispatch Episode 2
Dispatch Episode 2 followed Robert’s first full day at the SDN, introducing the wider team, the office tensions, and the pressure of managing real calls under a strict system. The episode opened with the fallout from the Episode 1 billboard moment, shifted into early relationship beats with Blonde Blazer and Royd, and pushed Robert into a long dispatch shift filled with stat-based decisions. The Granny’s Donuts incident became the central conflict, where Invisigal ignored his commands and forced the player into choices that shaped her standing and Blonde Blazer’s trust. It ended with a quiet walk out of the building, a small relationship check, and the sense that the team’s internal problems were only getting started.

Get All Dispatch Trophies
Episode 3 contributes directly to long-term trophy progress, but the full trophy list requires at least two full playthroughs. Many achievements depend on opposing narrative routes, identity-reveal decisions, alternate romance paths, and late-game mercy or vengeance choices. Use saves to recover missed chapter-specific actions and keep track of remembered flags that influence future scenes. Team-based trophies require pairing heroes consistently to build synergy, advancing individual stats to level 10, and engineering injury loops for specific healing achievements.
Some challenges rely on mastering the dispatch grid, filling total mission-stat outlines for a guaranteed 100% hit, or beating tight-timed hacking segments such as the Episode 6 antivirus challenge.

Vitalii Diakiv writes gaming blogs and guides, focusing on the latest announcements and games matched with pop-cultural phenomena. Second, he covers esports events Counter-Strike 2, Marvel Rivals, League of Legends, and others.
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