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EGamersWorld/Blog/Clair Obscur: Expedition 33 Weapon Guide

Clair Obscur: Expedition 33 Weapon Guide

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Clair Obscur: Expedition 33 Weapon Guide

This RPG quickly climbed the charts and conquered Metacritic, so it can be safely called a nominee for game of the year. So, it would be a mistake to ignore such cultural phenomena in the world of games.

Discover Clair Obscur Weapon here. We will explain what and how it works, and then we will show you all the weapon locations in the game.

The Clair Obscur Weapon system is all about matching the right stats to the right gear. Each weapon scales with specific attributes and gains powerful passives as you upgrade, making it key to build around your weapon’s strengths for maximum damage.

Clair Obscur: Expedition 33 Weapon Guide 1

Clair Obscur Weapon Attributes Explanation

In Expedition 33, weapons are your main tools for damage and playstyle, and they all scale with different attributes. You get to boost five stats — Vitality, Might, Agility, Defense, and Luck — every time you level up, and each weapon reacts differently depending on which ones you choose. Stronger weapons have better “scaling,” which means you’ll get more damage if your stats line up with the weapon’s type.

For example, a weapon with S-scaling in Might will benefit a lot more from points invested in Might than one with C-scaling. It’s smart to focus on Might and Luck early, but once you find a weapon that scales with different attributes, switch up your build to match it.

Vitality
Health
Might
Attack Power
Agility
Speed, Defense
Defense
Defense, Critical Rate
Luck
Speed, Critical Rate

On top of that, upgrading your weapon makes a big difference. Once you unlock the Curator, you can spend different types of Chroma Catalysts to power up your gear. Upgrades boost Attack Power and unlock new passives at levels 4, 10, and 20, which can completely change how a weapon feels in combat.

If you’re serious about clearing the main quests, don’t just stick with the first thing you find. Explore, farm, and upgrade. The right weapon, fully leveled, can carry your whole team.

Clair Obscur: Expedition 33 Weapon Guide 2

Clair Obscur Gustave Weapon Location

In Clair Obscur, Verso steps into Gustave's shoes at the end of Act 1, and they both share weapons from the same pool, marked with "-am" and "-so." While Gustave doesn’t get weapon upgrades during Act 1, most of his gear will be upgraded once you switch to Verso. Gustave fights with a sword and pistol, using his Overcharge ability, while Verso prefers a sword and dagger combo. His unique style focuses on building Perfection and upgrading Ranks for massive damage.

Weapon
Location
Element
Scaling
Upgrades
Abysseram
Flying Waters
Physical
Vit/Def
At Rank D, you deal 50% more damage. Your base attack does 50% more damage, and at Rank D, it also heals you for 20% of your Health.
Blodam
Continent – Chromatic Reaper Cultist
Light
Ag/Def
Your Perfection increases as you lose Health (1 Rank for every 20% missing Health). Light skills do 20% more damage, and you get +1 AP on Rank up.
Confuso
Visages – Joy Vale
Light
Luck/Ag
Critical hits can cause Burn instead of Mark. You start with 3 Burn stacks, and each Rank increases Burn damage by 50% (up to 300%).
Contorso
Visages
Lightning
Ag/Def
When you Break an enemy, you automatically reach Rank S. At Rank S, all your attacks Crit and trigger lightning.
Corpeso
Continent – beach south of Spring Meadows
Fire
Ag/Vit
Base attacks add 2 Burn per Rank. You get +1 AP on Rank up, and Burn damage increases by 50% (up to 300%) at each Rank.
Cruleram
Flying Waters – Noco’s Hut
Ice
Def/Luck
When you take damage from Powerless enemies, your Rank stays the same. Hitting Powerless enemies gives +1 Perfection, and your counters apply Powerless.
Cultam
Monoco’s Station – Grandis (Merchant)
Dark
Def/Ag
You don’t lose Perfection when taking damage, but you do if you get healed. Every counterattack gives +2 AP and boosts your Rank by 1.
Delaram
(Currently unavailable)
Light
Luck/Vit
You start battles at Rank B with half Health. Base attacks heal you for 15%, and at Rank B, you apply Powerful automatically.
Demonam
Gestral Village – Jujuburee (Merchant)
Light
Ag/Def
Light skills boost your next Physical skill’s damage by 50%, and Physical skills get a 20% damage boost. Light damage with skills heals you for 3%.
Dreameso
Inside the Monolith – Clair Obscur (enemy)
Physical
Ag/Luck
Counterattacks give +1 Rank, +2 AP, and 50% more damage.
Dualiso
Forgotten Battlefield – Dualiste (enemy)
Lightning
Vit/Def
After a Base Attack, you attack again. Base attacks deal 50% more damage and give you 4 Perfection.
Gaulteram
Yellow Harvest
Earth
Ag/Luck
When hit, you lose Perfection instead of Rank. At Rank S, you apply Rush, and gain 2 Perfection every turn.
Glaceso
Frozen Hearts
Ice
Luck/Def
Critical hits give +1 Perfection and heal you by 2%. Your counterattacks always Crit.
Lanceram
Spring Meadows
Physical
Vit/Ag
Your Rank can’t go below C. Base attacks give 4 Perfection, and parrying gives 2 Perfection instead of 1.
Liteso
(Currently unavailable)
Physical
Def/Ag
Base attacks use all Shields for +100% damage per Shield. Counterattacks give +1 Shield, and base attacks give 4 Perfection.
Noahram
Starting Weapon
Physical
Vit
No special upgrades.
Sakaram
Ancient Sanctuary – Robust Sakapatate drop
Physical
Ag/Luck
You can’t lose Perfection. Base attacks deal 50% more damage and give you 4 Perfection.
Seeram
(Currently unavailable)
Light
Ag/Vit
You gain +1 Perfection from all sources, but can’t reach Rank S. Base attacks give 4 Perfection, and Light skills do 20% more damage.
Sireso
Sirene – Chromatic Greatsword Cultist
Physical
Vit/Ag
Your extra Perfection damage is shared with allies at half strength. When Powerful, you get +1 Perfection, and support skills cost 1 less AP.
Virleso
Starting Weapon
Physical
Vit
No special upgrades.

Both characters are solid at dealing Break damage, and you’ll find weapons by exploring, defeating enemies, and buying from merchants. Any weapons Gustave collects will be available to Verso in Act 2, but keep in mind that the upgrades only kick in once you start playing as Verso.

Clair Obscur: Expedition 33 Weapon Guide 3

Clair Obscur Lune Weapon Location

Lune specializes in generating and managing elemental status effects, known as Stains, across six types: Fire, Ice, Earth, Lightning, Light, and Dark (the latter through her signature Lithelim and Scaverim weapons). Each of her weapons, identifiable by the “-im” suffix, provides upgrade bonuses that either reduce the AP cost of particular elemental skills or amplify damage according to the number and type of active Stains.

Weapon
Location
Element
Scaling
Upgrades
Angerim
Chromatic Demineur - Continent Near Forgotten Battlefield (Act 3)
Fire
Luck/Def
Base Attack adds 2 Burn for each Fire Stain. Generate 1 Fire Stain at the start of each turn. Burn damage increases by 30% per Fire Stain.
Benisim
Forgotten Battlefield - Kasumi (merchant)
Earth
Vit/Def
Healing skills cost 1 less AP. Generate 1 Earth Stain at the start of each turn. Instantly replay healing skills after consuming Stains.
Braselim
Inside the Monolith
Fire
Luck/Vit
Critical Chance increases by 30% for each Ice Stain. +5% Gradient Charge on Critical hits. Fire damage increases by 20% with skills.
Chapelim
Visages - Joyous Moissonneuse
Earth
Ag/Def
Break damage increases by 30% per Earth Stain. Gain 9 AP when breaking an enemy. Generate 1 Earth Stain at the start of each turn.
Colim
Sirene
Light
Vit/Ag
50% chance to create a Light Stain when consuming Stains. Gain 1 AP for each Light Stain consumed. Damage increases by 20% with skills for each active Light Stain.
Coralim
Stone Wave Cliffs - Flooded Buildings
Ice
Def/Vit
Ice skills cost 1 less AP. Ice damage increases by 20% with skills. Start with 1 Earth Stain at the beginning of the battle.
Deminerim
Flying Waters - Deminure Side Quest
Lightning
Luck/Ag
Lightning skills cost 1 less AP. Lightning damage increases by 20% with skills. Start with 1 Fire Stain at the start of the battle.
Elerim
Sinister Cave
Earth
Vit/Def
Consuming an Earth Stain gives you 1 Shield. Earth damage increases by 20% with skills. Base Attack generates an Earth Stain.
Kralim
Yellow Harvest - Defeat Chromatic Orphelin
Lightning
Ag/Vit
Casting a skill increases all other element skills' damage by 20%, resets when casting the same element skill. At the start of the turn, 2 random Stains are generated if none are active. Gain 1 AP when consuming Stains.
Lighterim
Spring Meadows - Indigo Tree
Fire
Ag/Def
Fire skills cost 1 less AP. Fire damage increases by 20% with skills. Start with 1 Ice Stain at the beginning of the battle.
Lithelim
Inside the Monolith
Void
Vit
50% chance to generate a Dark or Light Stain when consuming Stains. Deal 50% more damage with skills for each active Dark Stain. Gain 1 AP for consuming a Light Stain. Base attacks can consume a Dark Stain for 200% more damage.
Lunerim
Starting weapon
Fire
Luck/Vit
No upgrade bonuses.
Potierim
Yellow Harvest - Harvester's Follow
Ice
Ag/Def
Healing skills generate 1 extra Light Stain. Consuming a Light Stain applies Slow to a random enemy. Base Attack generates a Light Stain.
Saperim
Falling Leaves
Lightning
Def/Luck
Using Gradient Attacks generates 1 extra Light Stain. When a Fire Stain is created, a Lightning Stain is created as well (once per turn). Gradient Attacks and Counters deal 50% more damage.
Scaverim
Falling Leaves - Scavenger
Dark
Vit/Ag
50% chance to generate a Dark Stain when consuming Stains. Deal 50% more damage with skills for each active Dark Stain. Base attacks can consume a Dark Stain for 200% more damage. With 4 active Dark Stains, any skill can consume them for 300% more damage.
Snowim
Frozen Hearts - Gargant
Ice
Ag/Vit
Freeze yourself when below 30% health, preventing the next damage. If frozen, remove Freeze and recover 60% health at the start of the turn. Gain 2 Ice Stains and 3 AP when frozen.
Trebuchim
Gestral Village - Tourney Reward
Lightning
Vit/Luck
Generate a random Stain with a Free Aim shot. Gain 1 AP when consuming Stains. Base attack generates 2 random Stains.
Troubadim
Flying Waters - Defeat Chromatic Troubador
Physical
Def/Vit
Free Aim shots hit an extra random target. Free Aim damage increases by 50%. Generate a random Stain with a Free Aim shot.

Optimal performance with Lune depends on strategic element pairing, such as applying Fire Stains to boost Lightning abilities or Lightning Stains to strengthen Earth techniques, and on selecting a weapon whose elemental scaling and upgrade effects best complement the chosen skill set. This combination of mechanics affords Lune a high degree of build flexibility within Clair Obscur’s weapon roster.

Clair Obscur: Expedition 33 Weapon Guide 4

Clair Obscur Sciel Weapon Location

Sciel fights with this badass dual-bladed scythe, and her whole deal is stacking Foretell cards on enemies. She throws out Sun skills to stack them up, then swaps to Moon skills to burn them down. If she’s got both a Sun and a Moon card? Boom — Twilight mode activates. That’s when things get wild: Foretell limit doubles, they stack faster, and she starts popping off.

Weapon
Location
Element
Scaling
Upgrades
Algueron
Old Lumiere – Mendelyo (Merchant)
Ice
Vit/Luck
Free Aim shots hit twice as hard if they use a Foretell.Base Attack gives 3 Foretell.Free Aim shots deal double damage during Twilight.
Blizzon
Falling Leaves – Chromatic Ballet
Ice
Luck
If you have a Moon charge, Moon skills always crit, but you take double damage.+25% damage per Moon charge.Base Attack gives 1 Moon charge.
Bourgelon
Coastal Cave Merchant
Light
Ag/Vit
Using Foretell sets enemies on fire if you have Sun charges.Burns deal double damage in Twilight.Sun skills give an extra charge.
Chation
Stone Wave Cliffs
Dark
Luck/Vit
Sun skills always give 10 Foretell, but you take double damage.Base Attack gives 1 Moon charge and uses Foretell to Burn enemies.Burns hit harder in Twilight.
Corderon
(Unknown)
Dark
Def/Luck
Start battle cursed but deal 50% more damage while cursed.Curse timer resets in Twilight.You get an extra turn when entering Twilight.
Direton
Falling Leaves Merchant
Earth
Ag/Def
Gain 1 AP per Moon charge at turn start.Base Attack gives 1 Moon charge.In Twilight, Base Attack eats all AP to hit harder and apply Foretell.
Garganon
Inside the Monolith – Melosh (Merchant)
Fire
Vit/Def
If you have a Sun charge, you get Burned when hit.Counterattacks apply Burn based on Sun charges.Base Attack can use Sun charge to apply Foretell.
Gobluson
Coastal Cave Merchants
Fire
Def/Ag
In Twilight, Foretell hits spread to other enemies.Every 3 Foretell applied adds Burn.+20% Fire skill damage.
Litheson
(Unknown)
Physical
Luck/Ag
In Moon, your team is faster. In Sun, enemies are slower.In Twilight, both effects happen.+3 AP when applying buffs or debuffs (once per turn).
Lusteson
Forgotten Battlefield – Chromatic Luster
Dark
Vit/Ag
Killing an enemy spreads its Foretell to another.Using Foretell applies Mark.+20% Dark skill damage.
Minason
The Crows – Chromatic Chapelier
Physical
Luck/Vit
Sun skills get stronger for each Foretell on target. Moon skills stop generating Moon charges.More AP for every Foretell used if you have Sun charge.Base Attack can use Sun charge to add Foretell.
Moisson
Chromatic Moissonneuse
Physical
Ag/Luck
In Twilight, all your damage becomes Dark.+20% Dark skill damage.You get Shell in Moon, Powerful in Sun, and Rush in Twilight.
Ramasson
Forgotten Battlefield
Physical
Luck/Vit
Spend 1 Moon charge at turn start to heal allies by 20%.Base Attack gives 1 Moon charge.Moon skills give an extra charge.
Rangeson
Stone Wave Cliffs – Jerijeri (Merchant)
Dark
Ag/Def
Heal 5% HP each time you apply Foretell.Healing skills cost 1 less AP.Heals are stronger per Moon charge. Base Attack gives 1 Moon charge.
Sadon
Visages – Blurraga (Merchant)
Light
Ag/Def
At turn start, gain 1 Shield if you have a Sun charge.Break an enemy’s Shield to apply 5 Foretell.Get +2 Sun charges from Counterattacks.
Scielson
Starting Weapon
Physical
Ag/Luck
No special bonuses.
Tisseron
Sirene
Lightning
Ag/Def
Using Moon skills makes Twilight last longer.Sun skills make Twilight damage 50% stronger.You get another turn when entering Twilight.

You can build her to hit like a truck with single-target nukes, or lean full support mode depending on the scythe and skill loadout. She’s kinda cracked for teamplay too, thanks to her three Harvest skills, Harvest, Plentiful Harvest, and Grim Harvest, that hand out party-wide buffs. Some of her best scythes, like Ramasson and Litheson, even boost the whole squad, making her feel like a core support unit without giving up damage.

Clair Obscur: Expedition 33 Weapon Guide 5

Clair Obscur Monaco Weapon Location

Compared to the rest of the crew in Clair Obscur: Expedition 33, Monoco doesn’t get a ton of weapon options, but that’s probably because the dude has way more skill variety than anyone else. He’s easily one of the weirdest and most fun characters to mess around with. Instead of learning skills through leveling or gear, Monoco literally collects Nevron feet from enemies he helps kill. If you want to unlock his best abilities, you have to bring him into battle and keep him active. Pro tip: grab one of his better early-game weapons ASAP to set yourself up.

Weapon
Location
Element
Scaling
Upgrades
Ballaro
Sirene
Light
Ag/Def
Wheel spins in reverse now. Using any upgraded skill gives all your allies +1 AP. Almighty Mask? Gives +2 AP to enemies, so use it wisely.
Boucharo
Visages - Sorrowful Chapalier
Fire
Luck/Ag
You always start in Agile Mask, which gives you Rush for 3 turns. Oh, and crits hit way harder while you’re in Agile.
Fragaro
Inside the Monolith - Mistra (Merchant)
Lightning
Luck/Def
Free Aim now spins the Wheel to a random spot and hits way harder with any Mask that’s not Almighty. But if you do land Almighty, your next Free Aim is a guaranteed crit.
Grandaro
Monoco's Station - Grandis (Merchant)
Earth
Vit/Def
You start off in Heavy Mask, which gives you Shell for 3 turns. Also, every time you take a hit, you get +1 AP. Great for tanky builds.
Monocaro
Starting Weapon
Physical
Ag/Luck
Comes with Balanced Mask right out of the gate, giving you Powerful for 3 turns. Crits also slap 30% harder when you’re using that Mask.
Nusaro
Location currently unavailable
Dark
Ag/Vit
Every Parry bumps the Wheel forward by 1, but taking damage resets it. Upgraded skills deal 30% more damage, and you get +1 AP every time you swap Masks.

All of Monoco’s weapons end in -ro, and they’re built around his wild combat kit with the Bestial Wheel, his five Masks, and the unique skills tied to them. Every time you use a Monoco skill, it rotates the wheel a few ticks, landing on a different mask. Once a mask is active, you can use its skill for a special bonus. Some weapons even mess with the wheel in fun ways, like reversing it entirely, so there’s a ton of room to experiment.

Clair Obscur: Expedition 33 Weapon Guide 6

Clair Obscur Maelle Weapon Location

Maelle’s got a pretty big lineup of sabres and fencing-style weapons, and they all mess with her different Stances, starting from no stance at all (Stanceless), then Defensive, Offensive, and finally her top-tier one, Virtuose. Depending on which weapon you pick, each stance gets its own little boost, so it really matters what your setup is. Every weapon also comes with its own Element, so you’ll want to match that with whatever Maelle skills you’re running. Bottom line: figure out which stance your weapon leans into, then build your skill loadout around that.

Weapon
Location
Element
Scaling
Upgrades (Reddit style)
Barrier Breaker
Main Quest Item
Void
Def/Ag
If you break a shield, you steal it. Break any shield and auto-swap to Virtuose stance. If the enemy is Marked, just delete all their shields.
Battlum
Falling Leaves
Physical
Def/Luck
Double Gradient while in Defensive. No stance? Your basic attack tosses you into Defensive. Free Gradient on every Parry too.
Brulerum
Flying Waters - Noco's Hut
Fire
Luck/Ag
Crits now apply Burn. Base attack hits with double Burn. While Stanceless, you basically always crit.
Chalium
Sinister Cave - Chromatic Challier
Light
Ag/Vit
Parrying in Defensive gives you a Shield, but you lose all Shields at turn start. Light skills hit harder, and Counter damage goes nuts with Shields.
Chantenum
Sirene - Klaudiso (Merchant)
Fire
Luck/Ag
If you’re Stanceless at turn start, you get pushed into Offensive. Fire Skills are cheaper, and you get a free Shield when switching in.
Clierum
Visages - Seething Bouchelier
Lightning
Ag/Def
Skills that crit give +2 AP (once per turn). Lightning damage is boosted. Offensive stance gives you way better crit chances.
Coldum
Monoco's Station
Ice
Vit/Def
Crits heal you a bit. Better crits while in Defensive, and if you’ve got no stance, your Base Attack puts you into Defensive.
Duenum
Stone Wave Cliffs - Near Farm Waypoint
Physical
Def/Ag
In Defensive stance, every time you gain AP, your team gets 1 too. Also, switching stances gives +1 AP, and Base Attack puts you into Defensive if you’re Stanceless.
Glaisum
Falling Leaves
Physical
Def/Ag
When you enter Virtuose stance, all allies heal 20%. Leaving Virtuose gives you Shell, and it also clears your debuffs.
Jarum
Location currently unavailable
Physical
Def/Luck
Counterattacking throws you into Virtuose stance and slaps the enemy with 5 Burn. Also, your Counter hits harder for every Shield you have.
Maellum
Starting Weapon
Physical
Vit
No upgrades here, just your basic gear.
Medalum
Gestral Village - Tourney Reward
Physical
Def/Ag
Start in Virtuose. While in it, any Burn you apply is doubled—and it also deals double damage. Burn builds go crazy here.
Melarum
Location currently unavailable
Physical
Vit/Luck
Swapping to Virtuose heals your party. If you’re healthy (over 80%), you get Shell. Drop below 50% HP? Auto-switch to Virtuose.
Plenum
Yellow Harvest - Defeat Glaise
Ice
Luck/Def
If you’re Stanceless at turn start, you shift to Defensive. While Defensive, Break damage is doubled. Support skills are cheaper too.
Stalum
Frozen Hearts
Fire
Def/Luck
You Burn yourself every turn but gain more damage per stack. Base Attack throws out Burn, and while in Defensive, the Burn actually heals you.
Tissenum
Sirene - Tissuer
Earth
Ag/Vit
In Defensive, your Breaks hit super hard. Breaking an enemy gives you 9 AP and slams them with massive Earth damage.
Veremum
Inside the Monolith - Mistra
Physical
Luck/Vit
No stance? Base Attack pushes you into Offensive. Counters apply Defenceless. Bonus crit chance while in Offensive.
Volestrum
Location currently unavailable
Physical
Ag/Vit
Stance swapping gives +1 AP and 5% healing. If Stanceless, Base Attack tosses you into Defensive.

Most of her weapons have names that end in -um, except for Barrier Breaker, which is a story weapon you get along the way; it’s strong enough for its own full build. If you’re running a Fire setup, Medalum is a no-brainer. You win it at the Gestral Tournament, and it’s cracked: it starts you in Virtuose stance right out of the gate, doubles all Burn stacks at level 10, and then doubles Burn damage at level 20. Pair that with Maelle’s Burn-heavy skills and you’ve got a walking inferno.

Clair Obscur: Expedition 33 Weapon Guide 7

Clair Obscur: Every Weapon Location, Tips

I did not expect to see this much weapon variety, but honestly, it makes total sense. Pretty much every recent AAA game that tries to build a deep, immersive world ends up stacking the inventory with tons of gear and weapons. Judging by how many weapons there are in Clair Obscur and the current Metacritic ratings, this game might actually go down as a cult-classic RPG, with the kind of rich, detailed world you just sink into and get completely lost in…

If you're looking to grab every weapon in Clair Obscur: Expedition 33, the good news is that each character has a clear pattern, most of their weapons follow a naming convention (like Maelle’s -um or Monoco’s -ro), and are tied to specific locations, merchants, or boss rewards.

Main quest weapons like Barrier Breaker come naturally through story progression, while others are tucked away in places like Sirene, Monolith vendors, or end-of-zone chests.

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Keep your eyes peeled for Chromatic Chapeliers and merchant NPCs, those guys are practically walking armories. Some weapons require tournament wins or optional fights, so don’t skip side content. Also, always check the map for landmarks like the Falling Leaves or Visages; they’re hotspots for weapon pickups. If a zone feels like a dead end, it probably just means you missed a hidden nook with a scythe, sabre, or staff waiting for you. Completionists, take notes.

vitaliiD
Vitalii Diakiv

Vitalii Diakiv writes gaming blogs and guides, focusing on the latest announcements and games matched with pop-cultural phenomena. Second, he covers esports events Counter-Strike 2, Marvel Rivals, League of Legends, and others.

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