
All New Terraria Weapons in 1.4.5.0 Patch

The Bigger & Boulder update represents one of the most significant overhauls we have seen in years, fundamentally expanding the arsenal available to players. We see the introduction of the latest Terraria 1.4.5.0 weapon roster, which strategically fills progression gaps for Summoners, Rangers, Mages, and Melee users alike. This patch introduces over 600 new items, including a diverse array of whips, specialized launchers, and joke weapons that have become formidable endgame options.
How To Get All Terraria 1.4.5.0 Weapons
You will find that many of these items require interaction with the Shimmer or specific boss drops that encourage repeated encounters. We have compiled the acquisition data for every confirmed new armament to ensure you do not miss a single drop during your playthrough.
Melee:
- Slime Spear — We craft this using 50 Gel at a standard Workbench.
- Flint — We obtain this by defeating the Concierge enemy for the first time.
- Axearang — We acquire this by throwing the Axe of Regrowth into the Shimmer.
- True Copper Short Sword — We create this by throwing the Zenith into the Shimmer.
- Pink Phaseblade — We craft this using Pearl-themed materials at a Mythril or Orichalcum Anvil.
- Pink Phasesaber — We upgrade the Pink Phasesaber with Crystal Shards at a Hardmode Anvil.
Ranged:
- Acorn Slingshot — We find this early game weapon by shaking trees in the Forest biome.
- Barrel Launcher — We loot this heavy weapon from Infected Workers.
Magic:
- Killing Deck — We purchase this from the Wizard NPC for 20 Gold during a Blood Moon.
Summon:
- Slime Whip — We craft this starter whip using Gel at a Workbench.
- Cobwhip — We weave this at a Loom using 30 Cobwebs and 10 Wood.
- Soulscourge — We forge this Corruption-themed whip using 12 Demonite Bars at an Anvil.
- Vasculash — We smith this Crimson-themed whip using 12 Crimtane Bars at an Anvil.
- Starcrash — We craft this using 20 Meteorite Bars, 10 Chains, and 10 Fallen Stars at an Iron or Lead Anvil.
- Barnacle Staff — We fish this from surface water in the Hardmode Jungle biome.
- Foxparks — We find this Palworld crossover item on the surface of Grass, Jungle, Snow, or Ice biomes during the day.
- Vulgar Display of Flower — We obtain this as a drop from Plantera.
- Plantera Whip — We secure this as an additional potential drop from Plantera.
- Duke Fishron Whip — We farm Duke Fishron for this drop.
- Electric Eel Whip — We also obtain this fast-attacking whip from Duke Fishron.
- Stardust Whip — We craft this after defeating the Stardust Pillar.
- Constellation — We construct this endgame whip using 18 Stardust Fragments at the Ancient Manipulator.
- Moon Lord Whip — We loot this directly from the Moon Lord.
- Possession — We obtain this from the Moon Lord with a 20 percent drop chance.
Explosive:
- Freeze Bomb — We are currently verifying the specific acquisition method for this new explosive.
- Greater Bomb — We are currently verifying the unlock method for this stronger bomb variant.
We observe that many of these weapons, particularly the whips, bridge the gap between pre-Hardmode and Hardmode, solving a long-standing issue for the Summoner class. The introduction of Shimmer variants for high-tier melee weapons like the Zenith also implies that we can now customize our loadouts for utility as well as raw damage. We suggest prioritizing the acquisition of the Axearang early in Hardmode to expedite base building, while Summoners should focus on farming Meteorite Bars immediately to secure the Starcrash.
Top 5 New Terraria 1.4.5 Weapons
We have tested the performance of the new arsenal to determine which items offer the most significant advantages in combat utility and damage output. While preferences vary by build, we have ranked the following five weapons as the most impactful additions in the 1.4.5 update.
Flint

The Flint hammer redefines ground-based combat in Hardmode by introducing a shockwave mechanic that clears crowds efficiently. We find it particularly useful for invasion events where enemies cluster on flat terrain, allowing the fire wave to pierce multiple targets.
- Damage Type: Melee
- Base Damage: 70
- Knockback: 5
- Critical Hit Chance: 4%
- Rarity: Light Red
We classify this as a secondary option because the fire wave mechanic requires flat ground and fails to activate during aerial swings. Despite this limitation, the ability for the projectile to pass through all enemies until dissipation makes it a premier choice for crowd control. We recommend using it to soften up waves of enemies before switching to a single-target weapon for high-health elites.
Foxparks

Foxparks stands out not just as a summon but as a utility tool that transforms the player into a living flamethrower. We value this item for its dual functionality, serving as both a minion and a handheld weapon that inflicts the On Fire! debuff.
- Damage Type: Summon
- Base Damage: 20
- Knockback: 3
- Rarity: Light Red
We can pick up this Palworld crossover unit to activate its Huggy Fire Partner Skill, which unleashes a stream of flames that deals damage over time. This interaction allows Summoners to actively participate in combat rather than relying solely on AI behavior. We note that the fire damage tick is consistent, making it an excellent tool for maintaining DPS uptime on mobile bosses.
Killing Deck

The Killing Deck introduces a combo-based mechanic to the Magic class that rewards rhythmic attacks over button mashing. We appreciate how this weapon scales with usage, encouraging players to commit to a three-stage attack cycle for maximum spread.
- Damage Type: Magic
- Base Damage: 22
- Mana: 8
- Knockback: 5
- Critical Hit Chance: 4%
- Rarity: Light Red
We launch a single card on the first tap, two cards on the second, and a spread of six cards on the third consecutive attack. This distinct pattern requires us to manage mana and timing, but the payout is significant as cards remain on the field before returning. We find this weapon essential for Mage builds that need to control a wide area during the chaotic phases of Hardmode boss fights.
Phasesabers

The updated Phasesabers have evolved from simple broadswords into versatile throw-and-recall weapons that reward precision. We regard this change as a massive buff to their viability, as it allows Melee users to deal damage from a safe distance without sacrificing the feel of a sword.
- Damage Type: Melee
- Base Damage: 50
- Knockback: 3
- Critical Hit Chance: 4%
- Rarity: Light Red
We can now hold the attack button to throw the blade, which will embed itself in the environment or enemies, dealing continuous damage. We can then recall the saber, hitting enemies on the return path for extra damage layers. This mechanic transforms the Phasesaber into a tactical tool for zoning, allowing us to hit enemies behind cover or punish stationary targets.
True Copper Short Sword

The True Copper Short Sword is the ultimate realization of a community meme, matching the power of the Zenith in every statistical category. We consider this the best weapon in the update simply because it offers the supreme power of the endgame sword with a humble aesthetic.
- Damage Type: Melee
- Base Damage: 190
- Knockback: 6.5
- Critical Hit Chance: 14%
- Rarity: Red
We obtain this by exposing the Zenith to Shimmer, transmuting the complex blade into this deceptively simple form. It retains the infinite reach, block penetration, and massive damage output of the Zenith, differing only in visual style. We see this as a perfect vanity option for players who want to dominate the game while wielding the starting weapon of a new character.

What's Else New in Terraria 1.4.5?
The 1.4.5 update introduces global mechanics that fundamentally change interactions with invincibility frames and projectile updates. Weapons performing multiple updates per frame, such as the Deadly Sphere Staff, received damage adjustments to maintain consistent DPS despite hit cooldown fixes.
Substantial changes affect the Melee class, specifically focusing on older weapons that lacked utility. The Bone Sword and Bone Pickaxe now launch bone projectiles, giving early-game players more range options. The Ale Tosser is reclassified as a melee weapon that deals area damage and inflicts the Tipsy debuff, making it a viable combat option rather than a novelty. The Paladin's Hammer can now be thrown further and creates explosions on impact, while the Golem Fist and Anchor received similar area-of-effect buffs to improve their crowd-clearing capabilities.

The Ranged class receives targeted adjustments to ammo mechanics and specific weapon performance. The Magic Quiver now applies its damage bonus to arrows as well as bows, broadening its utility for different ranged builds. The Harpoon has been significantly buffed with a retraction mechanic and bleeding damage, while the Flamethrower and Elf Melter are now usable underwater in lava. Additionally, the Chain Gun has a higher chance to save ammo, and the Jack 'O Lantern Launcher received a raw damage increase to compete with other post-Plantera options.
Key quality-of-life improvements arrive for Magic users, particularly regarding mana management and projectile scaling. The Space Gun and Laser Rifle now fire projectiles that grow larger and penetrate more enemies over distance, rewarding long-range play. The Meteor Armor set bonus now removes the mana cost for the Laser Rifle in addition to the Space Gun, extending the viability of that armor set. Furthermore, the Magic Dagger now pierces two enemies, and weapons like the Flamelash and Flower of Fire function correctly when submerged in lava.
The Summoner class benefits from significant mechanical overhauls and modifier updates. All summon weapons can now receive new modifiers, and mana costs have been completely removed from the class, simplifying resource management. Whip tags no longer stack, forcing a choice of specific whips for their unique effects rather than rapid-cycling through an inventory of them. The Dark Harvest and Spinal Tap received damage buffs, while the Kaleidoscope saw a slight damage reduction and increased multihit penalty to balance the new whip ecosystem.

Vitalii Diakiv writes gaming blogs and guides, focusing on the latest announcements and games matched with pop-cultural phenomena. Second, he covers esports events Counter-Strike 2, Marvel Rivals, League of Legends, and others.
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