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EGamersWorld/Blog/Tainted Grail: The Fall of Avalon Endings — Full Breakdown of Every Finale

Tainted Grail: The Fall of Avalon Endings — Full Breakdown of Every Finale

Tainted Grail: The Fall of Avalon Endings — Full Breakdown of Every Finale

Time to bring your journey in Tainted Grail: The Fall of Avalon to a close. In the end, you'll face a choice — how to use Arthur’s power. Alongside the main decision, additional scenes will play out depending on your actions throughout the game. This guide covers all the main endings, the bosses you'll have to face, and how each path concludes — so you can decide which finale feels most fitting or meaningful to you.

What Determines the Endings in Tainted Grail: The Fall of Avalon

Before you reach the final decision, you’ll meet three key figures: Orrion, Caradoc, and Hob — the last fragment of humanity left in Arthur’s soul. Each of them has their own vision for Avalon’s future and tries to sway your judgment.

Orrion is the idealist. He believes that restoring Arthur completely is the only way Avalon can survive. Despite past failures, he insists: without the King, everything is doomed.

Caradoc is the pragmatist. To him, Arthur is just a shadow of who he once was, and it’s better to erase him completely. Let the people choose their path — even if it leads to ruin. Freedom, for Caradoc, is more important than control.

Hob is Arthur himself — tired, broken, and ready to let go. He doesn’t beg for anything, only peace. He admits that every option has flaws: people need guidance, but he can no longer be that guiding light.

This is where the final branches begin. Each ending isn’t just tied to that one final choice — it also reflects who you supported during the game, whose quests you completed, who you spared or killed. It’s not just a moral dilemma at the end — it’s the culmination of your journey. Your compromises. Your decisions. And your idea of what Avalon should become after Arthur’s fall.

Orrion's Ending

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If you choose this path, you’ll anger both Caradoc and Hob. Caradoc becomes the final boss, while Hob — despite asking to be let go — is restored as King Arthur. The fight with Caradoc isn’t too difficult: block his arrows with a shield, dodge his strikes, and hit him from behind to stagger him. Defeat him and complete the ritual.

Arthur is made whole again and takes the throne. As for your character — they vanish from the world, their mission complete. A life traded for a chance at Avalon’s survival, even if the man they brought back never wanted to return. Now, everything rests in Arthur’s hands.

Caradocs Ending

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If you side with Caradoc, Hob peacefully accepts the end and fades away, wishing you luck. Arthur, now fully restored, refuses to give up his throne and prepares for battle. This time, Caradoc fights alongside you. Arthur wields Excalibur, summons the undead, and unleashes his full power — but he can still be defeated.

Once the battle is over, there’s no throne and no more kings. Avalon must move forward without a ruler. You step away into the shadows, leaving the people to decide their own path. The future is uncertain — but for the first time, it truly belongs to them.

I Choose the Throne: The Power Is Mine

If you decide to claim the power for yourself, Hob accepts his fate without resistance, hoping you’ll learn from his mistakes. But your choice enrages both Caradoc and the restored King Arthur — and you’ll have to fight them one after another. The combat isn’t new: familiar tactics, just two back-to-back battles.

In the end, you take the throne. Not as another Arthur — but as yourself. No legacy, no crown to inherit — only your will to change things. You try to right old wrongs and lead Avalon into something new. The land begins to shift… but whether this change is for better or worse — only time will tell.

True Ending: Birth of The True Prince

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To unlock this ending, you’ll need to gather memory shards and find the Life Spindle. Along the way, you’ll uncover the truth behind the origin of the Crimson Death Plague and the Pale Lady’s son, whose soul is mysteriously linked to Arthur’s. Completing the Royal Geographers’ Guild questline is also essential — only then will you understand why Arthur’s soul must be returned to the Wyrdness.

Location 1: The Archspire

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The Archspire is the first key location you’ll come across, but you won’t be able to enter it until you’ve gained the power of Excalibur. At the entrance, two undead druids talk about the lost king and where he might have gone. Inside, you’ll meet the Weaver — a mysterious figure who speaks warmly and calls you “Prince.” He’ll share stories about his creations, the Pale Lady, and her endless mourning for her lost son.

This is also where you’ll first learn about the Wyrdness and the memory shards. Don’t skip any of the spirits scattered throughout the dungeon — each one offers clues that point to your next destination: Cuanacht.

Location 2: The Forgotten Gate

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In the northern part of the map, beyond the Elder Wyrm in the swamps of Cuanacht, you’ll find the Forgotten Gate. After retrieving the memory shard of the child, you’ll meet the Weaver again. He notes that your meeting is no coincidence and reveals that you were created to carry more than one soul. It’s here he also realizes that the Pale Lady had deceived him — a betrayal that came after years of trust. He seems distant now and simply asks you to leave.

As you move forward, you’ll reach the pulsing heart of the dungeon — the very source of the Crimson Death. The Pale Lady appears and confesses that the plague was never her intention. It was born from grief, a curse upon humanity she could not control. Now, she only wishes for her son to return. With memory shards in hand, she urges you to seek the Weaver one final time — in his workshop, located in the Forlorn Swords.

Location 3: The Weaver’s Den

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This dungeon is hidden behind a waterfall, across the bridge above the lake. Behind the door, a boss fight awaits — so be prepared. As you make your way deeper, you’ll hear the Weaver calling out to you. At the end, you’ll face him in battle — and you’ll need to defeat him twice by depleting his health bar two times. His combat style resembles that of the Fore Dweller Knights, and he can be staggered with heavy attacks.

Once defeated, he’ll drop the Life Spindle — the key item that unlocks the true ending in the Charred Conclave.

The True End

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At the Charred Conclave, choose to use the Life Spindle. Caradoc will try to stop you — triggering a boss fight, though it’s not particularly difficult. Defeat him to complete the ritual.

In this ending, you return Arthur’s soul to the Wyrdness, reuniting it with the Pale Lady’s. The cycle of endless reincarnation is broken, the Bleeding Heart is sealed, and the Crimson Death fades from the land. Arthur becomes legend, and the Wyrdness is no longer feared — it’s finally understood and accepted as part of the world.

This ending unlocks the achievement Beyond the Veil — a mark that you helped Arthur transcend mortality and freed Avalon from its cursed past.

Sub Endings

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Who receives the power is up to you, based on who you supported throughout the game. Hob remains neutral and, as before, will allow you to end his journey if you choose. In any case, you’ll have to face both Caradoc and Arthur — both serve as final bosses. The ending may differ depending on who you saved and who you didn’t. The final verdict is delivered by the prophet Cai — in this version, you don’t die, but somehow survive despite everything.

Power to Breandan

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If you supported Breandan in Act 1, he becomes an available choice to receive the power. He brings order and prosperity to Avalon, but faith loses its meaning. Some believe morality fades with it, and ambition rises in its place. If Breandan died alongside One-Eye, this path is locked. In that case, people move forward — but without any restraints.

Power To Erfyr The Blacksmith

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To choose Erfyr, you need to help his brother during the "Temptation" quest — retrieve his heart and forge a new one with the help of the Stonewardens in Cuanacht. Even if Erfyr didn’t join Yvain on the Grail quest, the option to grant him the power remains.

He establishes a system of equality, where effort and hard work are valued. But over time, the aristocracy finds loopholes to retain power — just in quieter ways. It’s a good idea in theory, but like always, the system begins to crack.

Power To Lord Yvain

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This ending can be unlocked under any circumstances, as long as Yvain set out on the Grail quest with at least part of a team. But his reign doesn’t last long. Despite being a direct descendant of Palamedes, his poor decision-making quickly leads to collapse. After his death, discord spreads, and the people are left to brace for the chaos to come.

Power To One-Eye

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To unlock this ending, One-Eye must survive Act 1. Only then will you be able to grant him the power. He enforces the laws of Dal Riata and unites Avalon. The tribes finally receive the recognition they’ve waited centuries for, but many still doubt whether he’s truly fit to rule. This choice will definitely come with consequences.

Power To Gerf'hanr

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This ending becomes available if you either persuaded the giants to sleep or sided with Dal Riata at the end of Act 3. If you let the giants destroy the tribes, this path is permanently locked.

Gerf’hanr leads Avalon and Camelot into a fragile but long-awaited peace, built on the traditions of Dal Riata. Common folk embrace his efforts to unite the land, seeing a chance for lasting stability. But the elites of Camelot view his rule with suspicion — the new order disrupts the familiar balance of power, and many aren’t ready to accept Gerf’hanr’s authority.

Power To Fionola

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To unlock this ending, you need to complete the Royal Geographers’ Guild questline and agree — at the very least — to consider Fionola’s proposal: to release the souls of Arthur and the former Knights of the Round Table into the Wyrdness.

In the finale, Fionola gains control over the Wyrdness and encourages people not to fear it, but to embrace it. Some begin merging with the new, transformed Wyrdness — fusing their bodies and minds with it willingly. Others refuse and choose to live outside this new unknown, clinging to the familiar, even if unstable, world. A new reality is born — balanced between fear and transformation.

Power To Self

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This ending is unlocked if you complete the Children of Mórrígan questline and choose the path of Self over the path of War. Under their rule, Avalon falls into a state of absolute order. For some, it’s long-awaited salvation from chaos; for others, a suffocating form of tyranny. Perhaps the truth lies somewhere in between.

One thing is certain: from this point on, Avalon no longer trembles under the weight of doubt and conflict. The rule of the Children of Mórrígan offered no choice — but it brought stability.

Secret Ending: Power To The Beggar

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This ending is considered the worst of all. To unlock it, you need to give a small amount of gold to the Beggar in Cuanacht. As a result, the soul is handed over to someone with no purpose, no vision — a final insult to King Arthur, his legacy, and the people left behind to suffer the consequences. In this version of Avalon, the land is doomed to decay and collapse.

The Final Choice: What Will Avalon Become?

In Tainted Grail: The Fall of Avalon, there’s no perfect ending. There’s no easy victory — only the consequences of your decisions. Every ending reflects your path, what you believed in, and what you were willing to do to reach your goal.

You can bring Arthur back and hope he restores order. You can choose a new ruler — someone whose fate was shaped by your actions. Or you can take everything into your own hands and lead yourself. Or let it all go and watch the world fall into chaos.

Some endings offer hope to the people. Others bring decline, control, or indifference. But every choice has its price.

In the end, it’s not about who sits on the throne. It’s about the future you leave behind for Avalon. So the choice is yours. And if you’re still unsure who to start your journey with, I recommend checking out this blog: Tainted Grail: The Fall of Avalon Classes: Which Archetype Is the Best? It offers a detailed breakdown of each class, their strengths and weaknesses, and what kind of gameplay you can expect from them.

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Enjoy the game — and may your ending be the one you’re proud of.

Chillplay
Kirill Batulin

Kirill is a writer of articles and blogs at eGamersWorld, having joined the team in 2024. His primary focus is analytics and crafting content about esports. With years of experience in gaming, Kirill brings deep industry insights to deliver high-quality and engaging materials.

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