
Steam Hardware: When It Launches and What Valve Announced

Valve confirmed a coordinated hardware lineup for 2026, built around SteamOS and the momentum created by the Steam Deck. The company positions this wave as a stable, long-term platform instead of a one-off experiment. Each device targets a different way to play but connects through the same software base. Valve treats the new products as a family rather than standalone projects. The focus stays on practicality, not spectacle.
Valve Announcement: Steam Machine, VR, Gamepad
Valve introduced a compact Steam Machine, a redesigned Steam Controller, and the Steam Frame VR headset as matching hardware pieces. All three share SteamOS, unified design rules, and the same release window, about January-February 2026.
- Steam Machine — launches 2026
- Steam Frame VR headset — launches 2026
- Steam Controller (second-gen) — launches 2026
Valve positions these launches as the start of a long-term hardware cycle, not a brief experiment. The company wants SteamOS to run across handhelds, living room PCs, and VR without breaking the user’s habits. Each device aligns with that plan: one interface, one ecosystem, and a clear path for third-party hardware to follow. Valve signals that this lineup is only the first stage, with more form factors expected once the foundation settles in 2026.

Image: Steam Machine with wooden print/ Source: Future
New Steam Machine
Valve finally brings back the Steam Machine in a form that reflects what SteamOS became after the Steam Deck. The system uses a six-core AMD Zen 4 CPU and a semi-custom RDNA 3 GPU with 28 compute units running around 2.4–2.5 GHz. Valve claims performance more than six times higher than that of a Steam Deck. The hardware sits inside a compact cube cooled by one custom 120 mm fan tied to a single large heatsink. Storage starts at 512 GB and scales to 2 TB, with microSD support and optional 2280 NVMe drives. The machine targets 4K60 with upscaling techniques but performs more comfortably at 1080p. It ships with SteamOS, fast suspend and resume, and full Proton support, though users can install Windows if they choose.

New Steam Controller
The second-generation Steam Controller replaces the original’s compromises with a more conventional layout. It carries two TMR thumbsticks, two angled trackpads, and gyro controls. The controller connects via Bluetooth or a low-latency 2.4 GHz puck that supports four controllers at once.

Valve built the device to work naturally with SteamOS and to replace mouse input from a sofa or a desk setup without awkward adjustment. Battery life crosses the 35-hour mark, and the trackpads draw directly from the Steam Deck’s control philosophy.

Steam Frame: New Valve VR Hardware
Valve stresses that the Steam Frame is not an Index 2. The company sees it as a standalone computer that also works as a high-end PCVR headset. It uses a Snapdragon 8 Gen 3 processor, SteamOS, and inside-out tracking. Resolution reaches 2160×2160 per eye, driven through pancake lenses for clarity.

A dedicated wireless adapter enables PCVR streaming at up to 144 Hz, and eye tracking supports foveated rendering and foveated streaming. The design drops the Index’s BMR speakers but adds finger-sensing controllers and modular components, including an expansion slot for future upgrades. Valve wants players to put the headset on first and decide what to play second.

What Changes in SteamDeck?
The Steam Deck remains the backbone of Valve’s hardware ecosystem. Nothing in the new lineup replaces it. Instead, each new device extends what SteamOS has already proven on the handheld. Proton stays the key layer, enabling Windows titles without extra developer work. SteamOS continues as the unified interface across handheld, desktop, and VR hardware. The Deck becomes the most portable member of a broader system rather than a single flagship.
Verdict
Valve finally acts on the long-stated goal of a complete SteamOS ecosystem. The Steam Machine anchors the living room and desktop space. The Steam Frame expands into standalone VR and low-friction PCVR. The new Steam Controller ties the experience together. None of it tries to outshine the Steam Deck. Each device fills a specific role, and together they mark Valve’s most cohesive hardware strategy to date.

Vitalii Diakiv writes gaming blogs and guides, focusing on the latest announcements and games matched with pop-cultural phenomena. Second, he covers esports events Counter-Strike 2, Marvel Rivals, League of Legends, and others.
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