
Dispatch Choices: Episode 1 Walkthrough Guide & Best Decisions

Dispatch Episode 1 sets up the story, the tone, and the direction of Robert’s reputation. Most choices are cosmetic, but a few impact his public image and his early standing with Blonde Blazer. The best choice path focuses on keeping reputation positive, avoiding needless aggression, and building the earliest relationship boost. You can secure a stable route by saving the goon, answering Kingsley, punching with the left arm, choosing water in the bar, and letting the billboard moment pass. These choices create the cleanest outcome for Episode 1 and keep every route open for the future.
Dispatch: Episode 1 Plot
Dispatch is an episodic superhero adventure built around dialogue, quick reactions, and the SDN dispatch system. Episode 1 introduces Robert, his past with Mecha Man, and his first contact with the heroes who shape the rest of the story.

The episode moves from the apartment fight to the Shroud warehouse, a press confrontation, a street robbery, a tense bar scene, a quiet billboard moment, and the dispatch tutorial. It ends with a calm scene at home after meeting Blonde Blazer.

Episode 1 Choices Table: Explanation of Every Step
Most Dispatch Episode 1 decisions only shift tone or dialogue, but some affect the relationship or reputation. A few scenes place Robert on a cleaner or rougher path, depending on what you pick. These small markers matter later when the game starts tracking his public image and personal ties.
Stage | Choice | Story Outcome |
Intro | Any father dialogue | No consequences |
Balcony | Let Him Drop | Minor later mention, ruthless tone |
Pull Him Back | Merciful tone, safer profile | |
Shroud Lair | Any speech line | Cosmetic |
Punt | Humorous cutscene, no change | |
Stomp | Brutal tone, no change | |
Toxic Debate | Any line | Cosmetic |
Press 1–2 | Any answers | Cosmetic |
Press Kingsley | Answer | Reputation up |
Leave | Reputation unchanged | |
Attack | Reputation down | |
Robbery 1–2 | Any line | Cosmetic |
Robbery Punch | Punch Left | Lands hit |
Punch Right | Misses | |
Street Arm Fix | Any line | Cosmetic |
Bar 1 | Any line | Cosmetic |
Bar 2 | Like Helping People | Relationship up |
I Don’t Know | Relationship down | |
Only Thing I’m Good At | Neutral | |
Name for Flambae | Any | Mentioned later |
Throw | Water | Changes cutscene language |
Alcohol | Changes cutscene | |
Outside Bar | Any | Cosmetic |
Billboard 1 | Any | Cosmetic |
Billboard 2 | Kiss | Changes tone, less professional |
Let Moment Pass | Professional route | |
Billboard 3–4 | Any | Cosmetic |
Dispatch Tutorial | Any assignment | Success or failure irrelevant |
Home | Any dog choice | Cosmetic |
Note: Episode 1 hides no branching endings. Only reputation and relationship markers carry forward.

Get All Dispatch Trophies
Completing all Dispatch trophies requires at least two full playthroughs because key endings, major narrative branches, romance paths, and reputation-linked choices lock each other out. Follow a clean run first, then a second with opposite decisions. Keep track of episode-specific dialogue trophies, maintain saves to correct mistakes quickly, and focus on stat management for the dispatch minigames.

What’s Next: Dispatch Episode 2
Dispatch Episode 2 places Robert inside the SDN for his first full day on the job. The episode expands the cast, introduces the internal dynamics of the dispatch team, and puts more weight on how he handles responsibility under pressure. It focuses on learning the system, navigating office tensions, and managing unpredictable field calls, setting up the wider conflict that shapes the season.

Vitalii Diakiv writes gaming blogs and guides, focusing on the latest announcements and games matched with pop-cultural phenomena. Second, he covers esports events Counter-Strike 2, Marvel Rivals, League of Legends, and others.
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