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Guide to Silencer 7.31

Guide to Silencer 7.31

One of the strongest supports of the last patch has not undergone significant changes, but has received an interesting talent to reduce global cooldown at level 20.

pros and cons of a hero

Pros:

  • Multiple ways to silence
  • Can play in different positions
  • Good magic damage due to Arcane Curse and Last Word.
  • A good increase in basic characteristics per level.

Minuses:

  • No control skills
  • Silencer's skills are powerless against magic immunity
  • Weak mobility

Changes in 7.31

ARCANE CURSE
  • Mana cost increased from 125/130/135/140 to 130/140/150/160
GLAIVES OF WISDOM
  • Aghanim's Shard now also increases Intelligence Leech on Kill by 2
TALENTS
  • Level 10 Talent reduced from +15 Arcane Curse Damage to +12
  • Level 20 Talent changed from +400 Health to -20s Cooldown Global Silence"

Description of abilities

Arcane Curse

Curses enemy Heroes in an area, dealing damage over time and slowing their movement speed. Each ability cast by the victim increases the duration of the effect. The slow and damage are doubled if the target is silenced.

Cast Range: 1000
Radius: 425
Damage per second: 16/24/32/40
Movement Speed Slow:9%/12%/15%/18%
Initial Duration: 6
Added Duration: 3

Whenever the affected creature casts a spell, the duration is increased by 3 seconds. This effect has no limit on the number of accumulations.

  • Multiple casts stack, always applying separate debuffs.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 6 (+3 per ability applied) times.
  • Deals up to 96/144/192/240 (+48/72/96/120 per ability cast) (Level 10 talent 168/216/264/312, +84/108/132/156 per ability cast) damage to one essence (before reductions).
  • The sound effect played for each damage dealt by an ability is only audible to the player whose minion is affected by the debuff.

Glaives of Wisdom

The hero imbues the glaives with his wisdom, causing them to deal bonus damage based on the wielder's intelligence and temporarily steal the target's intelligence with each attack.

Steal Radius: 925
Permanent Intelligence Bonus: 2
Intelligence to Damage: 15%/35%/55%/75%
Aghanim's Shard Upgrade:
Attacks with this effect bounce once at the nearest enemy, dealing 50% attack damage to them. Bounce Range: 600.
  • Glaves of Wisdom cast range is calculated from the caster's attack range
  • The additional damage is dealt by a separate source and counts as spell damage.
  • Glaives of Wisdom's damage is dealt before the attack damage, but it still depends on how the attack hits the target.
  • Checks Silencer's Intelligence when a projectile hits a target. The increase/loss of intelligence while the projectile is flying affects its damage.
  • The intelligence of the deceased hero returns to its normal value, and Silencer retains the received value for the duration of the debuff.
  • With Aghanim's Shard, the glaive bounces back at the nearest enemy unit within 600 radius of the attacked target.
  • The bounce damage is calculated from the damage of the initial attack and its value is determined at the time the attack starts. That is, it is affected by a critical hit and Quell, since they are included in the initial damage calculation.
  • It also doesn't matter how much damage the target's attack actually does, since that's calculated when the projectile hits.
  • This does not count additional damage from other sources (such as Javelin procs) as it is dealt after attack damage.
  • The glaive still deals separate damage based on intellect and steals intellect if the target is a hero.

last word

Enchant the target, causing them to take damage over time and be silenced. Also gives an overview of the target. The enchantment will work earlier if the victim uses the ability. Deals additional damage based on the difference in intelligence with the target.

Cast Range: 900
Base damage: 120/160/200/240
Intelligence Difference Multiplier: 1.5/2/2.5/3
Base Debuff Duration: 4
Silence Duration: 3/4/5/6
Aghanim's Scepter Upgrade:
Allows you to cast this ability in an area.
When the target casts a spell for 4 sec. initial debuff, she takes damage, then silence, and then she casts her spell.
  • Does not react to toggle abilities, active attack modifiers, or abilities listed on this table. Reacts to spells being cast, but waits for the cast to finish first.
  • Last Word triggers on Phase Shift, but only silences if canceled by the player.
  • When the base debuff expires, it will deal damage and silence the target.
  • If the target has no intelligence, it will only take base damage.
  • Last Word first applies debuffs, then deals damage.
  • Provides general vision for all 3/4/5/6 seconds. base debuff actions.
  • With Aghanim's Scepter, Last Word becomes an area-of-effect ability with a 600 radius; she can no longer select a creature directly.

Global Silence

The hero muffles all sounds on the battlefield, preventing enemies from using abilities.

Radius: Global
Duration: 4.5/5.25/6
  • Silence affects magic immune, invisible and invulnerable creeps, summoned creatures and heroes. Does not affect hidden creatures.
  • The Global Silence sound effect played on each enemy hero has the highest priority of all sounds in the game. This means that the ability greatly muffles the rest of the game sounds for enemies, making it almost the only sound they will hear for the duration of the silence.

Learning abilities

Guide to Silencer 7.31. Photo 1

The main weapon in the first minutes is the first skill, with which we can kick the opponent out of the lane. Further, together with the 3rd ability, this gives a lot of damage.

Talents

Guide to Silencer 7.31. Photo 2

Items

Guide to Silencer 7.31. Photo 3

Assembly examples:

Guide to Silencer 7.31. Photo 4
Guide to Silencer 7.31. Photo 5
Guide to Silencer 7.31. Photo 6
Guide to Silencer 7.31. Photo 7

The shard is bought in all cases, as it gives +2 intelligence to theft

Gameplay

On the lane, the hero can use 2 skills to attack the enemy, while the creeps will not attack him. With leveling 3 abilities, it becomes possible to drive the enemy out of the line, causing him a lot of damage

In general, Silencer is not some kind of good ganker or roaming hero, but in the company of some more specialized ally, he can help a lot in killing the enemy. If there is a variant of a similar game, then this is definitely worth using, since there is a chance to get a certain amount of intelligence already in the first half of the game. The more aggressive you play in the beginning, the easier it will be for you towards the middle of the game.

The Silencer is not heavily dependent on artifacts, since the skills still remain relevant for a very long time and are applied from a decent distance. However, the presence of some expensive items allows you to turn the Silencer into a semi-carry hero. In other words, at the beginning of the game, you actively help your allies, and then, due to good artifacts, you yourself begin to deal very good damage using only an auto attack. Actually, this is another reason why you should try to squeeze the maximum out of the hero in the first half of the game. Any help in killing will bring some amount of gold.

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During the actual fight with the Silencer, in no case do you need to climb forward, even if you already have a lot of intelligence and auto-attacks deal good damage. Let allied initiators, tanks, or some other specialized heroes start the fight. In the first seconds of the fight, Silencer can calmly use his skills and wait for the right moment to use his ult.

auroralance
Yuriy Sheremet

Yuriy Sheremet – Expert in mobile gaming and esports among shooters and MOBA games.

At EGamersWorld, Yuriy, as in 2020 when he joined the portal, works with content, albeit with adjustments to his area of responsibility.

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