Guide on Jett — one of the main duelist in VALORANT
Elen StelmakhJett is a signature agent that appeared in the game then the beta-test was released. The gamers liked the character for the skillset and the main ultimate ability that enables killing and frightening the opponents.
Over time the developers changes Jett’s skillset to decrease her colossal influence on the game. Nevertheless, one is going to remain intact — the agent still enjoys great popularity both on the professional stage and matchmaking.
In this material we are talking about Jett, his skillset and we will tell how to use the agent’s abilities for victory.
List of Jett’s skills
Tailwind
A signature ability that is given at the beginning of each round. This ability lets Jett change his direction quickly and surprise his opponents. With the help of the ability Jett will be moving in the direction of the pressed keys in eight combinations: forward, backward, right, left and to all four sides diagonally.
However, in the recent updates developers changed the action of the Tailwind adding an activation delay of 0,75 second. Therefore, players had to choose the moment to use the ability.
Moreover, Tailwind is given free of charge at the beginning of the round and if you want to get another chance to use the skill, you will need to kill twice and make two assists in a round.
How to control: use the ability to prepare the skill. In 12 seconds push the button again for Jett to use the ability.
Key features:
- Cost — free
- Amount — one
- Conditions for a recharge — two kills or two assists
- Activated by a repeated push on the button of ability with 0,75-second-delay
- Flight range — 15 meters
- Duration — 12 seconds
Updraft
Another ability that lets the character make quick movements around the map. However, with the help of the updraft ability, Jett can climb different surfaces getting a vertical advantage over the opponents that should not even wait for this development of events.
The ability must be purchased and its value is 150 credits. There are only two charges available to the player and they can be used as they wish.
This ability is a perfect tool for escaping encounters and getting position advantage or enemies’ attack from above. It’s worth noting that being in the air you can use any additional ability to surprise the opponent.
How to control: Push the ability button to fly 5 meters up immediately. Also, having pressed the key jumping is linked to, Jett will slowly levitate down.
Key features:
- Cost — 150 credits
- Amount — two charges
- Activated when the ability button is pushed
- Flight altitude — 5 meters
- Flight duration — 0,6 seconds
Cloudburst
The ability is worth 200 credits. Cloudburst is a smokescreen that covers parts of the map and blocks the view for the opponents.
The ability can be used when you get to the spike installation point or when you hold an area on the map. The player has access to two charges, each of them should be used wisely not to waste the credits.
How to control: Push the ability button to throw the charge immediately, turning it into a smoke cloud. Press the ability button to change the direction of the smoke with the help of the aim.
Key features:
- Cost — 200 credits
- Amount — two charges
- Activated when the ability button is pushed
- A chance to change the direction of the smoke movement
- Duration — 4,5 seconds
Blade Storm
Ultimate ability that is available to the player after getting 7 points. When the ability is activated, Jett takes out five high-precision blades that can be used in two ways: LMB — releases one blade that damages the opponent depending on the injury; RMB — releases all blades all together that get recharged when hit the aim.
Perhaps, it is one of the most unique and interesting abilities of Jett that enables running around the map and defeating opponents. To apply the ultimate skill, the player just has to shoot precisely to prolong the work of the ability.
How to control: push the ability button to get five high-precision blades. When you press the LMB, the player releases one blade in turns. When the RMB is pressed, Jett releases all blades that again emerge in the hands of the player if the shot is accurate. However, if you miss or empty your supply, the work of the ability runs out.
Key features:
- Cost — 7 points
- Amount of blades — 5
- Ability recharge — successful defeat of the opponent
- Damage — head (150 HP); body (50 HP); legs (42 HP)
How to play Jett properly?
At first we have to tell you about the agent. Jett is suitable for less mobile players who like running around the map and creating space for their team. However, you should never forget about shooting as it will come in handy at initial shooting.
Jett is perfect for battle 1 vs 1, shootings and outflanking thanks to his skillset.
Main tips that can help you while playing Jett:
- The agent has a passive skill — an ability to slide when you press the jump button. Use it to catch the dynamics and avoid getting damage from the fall.
- Spend time on mastering Tailwind. You should pay attention to change the direction of the smokescreen to apply the ability from shelters. Besides, Tailwind has the shortest active time in comparison to other smoke grenades so the precision is the key factor to get the maximum profit.
- Learn to use Tailwind and Updraft at the same time to get the best out of rapid movements around the map.
- We should not forget that when flying up, your pools will fly to the “milk” so we should take care of mastering the mechanics.
- Try to use the ultimate ability carefully and aim precisely to restore the amount of blades.
Jett is a perfect agent for aggressive players. However, its popularity doesn’t need to be introduced. Even two years and a half later and after significant corrections, the agent is still in demand on the professional stage.
However, the player has to put in loads of effort to enhance their skills and learn to use Jett’s skills. Besides, you should know the map really well, using all opportunities for such abilities as Updraft and Tailwind.
To sum up, Jett is a signature duelist who creates a space for the team and participates in initial shooting if abilities are used properly. Besides, apart from Chamber, Jett was not a signature agent for snipers. But before you start a match, you should do a quick run through the training arena and find an optimal combination for a proper game.
Elen Stelmakh is a creative individual dedicated to advancing gaming culture through articles and visual design. As a full-time EGamersWorld author and designer for a gaming website, Elen not only creates content but also infuses it with energy and creativity.