
All Marvel Rivals Maps

Marvel Rivals is a highly anticipated release for all fans of the thrilling Marvel universe. This dynamic competitive game takes players to iconic locations within the multiverse, offering unique battles and strategic opportunities. At launch, eight maps are available, each inspired by legendary Marvel comics and specifically designed for certain game modes, making the gameplay even more diverse and exciting.
List of Maps in Marvel Rivals
All eight maps are spread across five regions of the Marvel universe. These maps feature different modes, offering a fresh perspective on gameplay and strategy. After all, in each mode, All Marvel Rivals Characters and Classes will play differently and serve different purposes. Each map is designed for a specific game mode:
Hellfire Gala

Credit: NetEase Games
This is a Domination mode map introduced in the game as part of Season Two. The action takes place on the island of Krakoa during a 2099 gala event hosted by mutants. While Emma Frost dazzles in her outfit and guests enjoy the celebration, Ultron decides to crash the party by launching an attack with his robots.
- Krakoa: (Domination mode): Players must protect the guests and stop the spread of the infection, all while maintaining composure and elegance amid the chaos.
- Arakko: (Convoy mode): In terms of the storyline, Arakko is the sister island of Krakoa, which has been taken over by Ultron and transformed into his mechanized base.
Yggsgard

Credit: NetEase Games
This is an exhilarating world inspired by Norse mythology, familiar to Marvel fans from the stories of Thor, Loki, and Asgard. Here, players can battle amidst majestic architecture reminiscent of Asgard’s golden halls and mythical landscapes like the Bifrost Bridge or Yggdrasil, the World Tree that connects the nine realms. This region features two unique maps, each deeply tied to the theme of Norse myths and designed for specific game modes:
- Royal Palace (Domination mode): This map takes players into a luxurious palace reminiscent of Asgard's grand halls, where teams fight to control a central point. Spacious interiors and courtyards provide plenty of tactical opportunities.
- Yggdrasill Path (Convoy mode): Inspired by the paths of the World Tree Yggdrasil, as depicted in Marvel comics and movies, this map challenges attackers to escort an object along scenic routes while defenders use the environment for ambushes.
Tokyo 2099

Credit: NetEase Games
This is a futuristic version of Japan’s capital, inspired by technology and cyberpunk aesthetics often associated with the Marvel hero Spider-Man 2099 (Miguel O’Hara). The city is a world of neon lights, advanced technology, and futuristic architecture, where traditional Japanese culture blends seamlessly with a high-tech future. This region features two unique maps, each designed for a specific game mode:
- Shin-Shibuya (Convergence mode): This map immerses players in a cyberpunk Tokyo with narrow streets, neon lights, and dense urban environments. Attackers must capture a point and escort an object through the city streets, requiring tight team coordination.
- Spider-Islands (Convoy mode): Inspired by Marvel’s “Spider-Island” storyline, this map is a labyrinth of bridges, islands, and platforms. Attackers escort an object along complex routes, while defenders set up ambushes using the multi-level layout.
Intergalactic Empire of Wakanda

Credit: NetEase Games
This is a high-tech and majestic world inspired by Marvel’s Black Panther comics. This location takes players to the heart of the Intergalactic Empire, where advanced technology blends seamlessly with the traditional elements of Wakandan culture. The region features two unique maps, each designed for a specific game mode:
- Birnin T'Challa (Domination mode): Set in a high-tech city with modern buildings and elements of traditional Wakandan architecture, this map challenges teams to fight for control of a key point, utilizing the well-designed environment for tactical maneuvers.
- Hall of Djalia (Convergence mode): This map transports players to a sacred place filled with Wakandan symbolism and history. Attackers must capture and hold multiple points while defenders work to disrupt them, using the complex layout and strategic opportunities offered by the map.
Klyntar

Credit: NetEase Games
This is a mysterious and sinister planet, home to the symbiotes known from Marvel's stories about Venom and Carnage. The location creates the atmosphere of an alien world with organic structures and shifting landscapes, making battles here truly unique. The region features one map:
- Symbiotic Surface (Convergence mode): This map immerses players in a living environment, where organic forms and symbiotic structures provide unusual tactical opportunities. Attackers must capture points and escort an object, while defenders use winding paths and hidden cover for defense.
Hydra Charteris Base

Credit: NetEase Games
A secret Hydra headquarters, known from Marvel comics and movies as one of the most dangerous organizations. The map is set in a hidden base featuring narrow corridors, technical facilities, and classified laboratories. This dark location is perfect for intense battles.
- Hell's Heaven (Domination mode): The map challenges teams to fight for control of a key point within a maze of corridors and rooms. Players can use hidden passages for surprise attacks and ambushes, making the gameplay tactically rich and dynamic.
According to the developers, this is just the beginning, with more maps to be added in the future. So, you’re bound to find your favorite map and game mode!
Empire of Eternal Night

Credit: NetEase Games
The map's design combines familiar elements of New York with areas distorted by interdimensional influences, creating a fragmented, otherworldly environment. Players will encounter unique gameplay mechanics, including low-gravity zones that allow for dynamic vertical movement—all set against the eerie, mysterious atmosphere of eternal night.
- Midtown (Convoy): Dracula has taken over New York, plunging Midtown into eternal night. Players will battle across iconic locations such as Avengers Tower, the Baxter Building, and Grand Central Terminal, now shrouded in a sinister atmosphere. The narrow streets and alleys of Midtown create a dynamic environment for strategic combat, where teams either escort a moving objective or attempt to halt its progress.
- Central Park (Convoy): This map transports players to Central Park, transformed under Dracula’s influence. Its central feature is a gothic castle, presumably inspired by the real-life Belvedere Castle, serving as the headquarters of the vampire invasion. Players must fight through darkened forest paths and ruined urban landscapes to reach the castle and complete their objectives.
Arcade Mode Maps in Marvel Rivals

Credit: NetEase Games
Marvel Rivals currently has two maps used for arcade modes such as Convergence and Doom Match. They are not as popular as the maps played in more common modes, but they are still worth mentioning.
- Ninomaru (Conquest): This map represents a futuristic Tokyo, where a time rift caused by the Entanglement of time streams threatens to expand and disrupt the Webs of Life and Destiny. The Master Weaver harnesses the rift’s energy to strengthen the Web, while his apprentice, Spider-Zero, seeks to seal the rift, leading to a conflict between them.
- Sanctum Sanctorum (Doom Match): This map is set in New York, plunged into eternal night due to the interference of Dracula and Doctor Doom, who stopped the moon’s movement to unleash an army of vampires. Players battle inside and around the Sanctuary, using its multi-level structure, teleporters, and portals for strategic maneuvers. These elements allow for unexpected attacks on enemies and rapid movement across the map.
Game Modes in Marvel Rivals
Marvel Rivals will feature 3 main and 2 arcade game modes. You can already find detailed information about All Marvel Rivals Game Modes on our platform. Here's a brief overview of these modes:
- Domination: Two teams compete to control a single point on a small map. The team that captures the point must hold it until their progress bar reaches 100%. Once the point is captured, the game transitions to another small map, and the process repeats. The first team to capture two points wins.
- Convoy: Teams are randomly assigned as either attackers or defenders. The attackers must escort a moving object (such as a cart) to the end of the map by staying near it. The defenders attempt to stop its progress by eliminating the attackers. If the attackers deliver the convoy to the final destination within the set time, they win.
- Convergence: This mode combines elements of Domination and Convoy. The attackers first capture a control point and then escort an object across the map, passing through several control points. Defenders must prevent both the capture and the escort. The attackers achieve victory by capturing three control points within the allotted time.
- Doom Match: This intense new game mode, introduced in Season 1 of Marvel Rivals, takes place on the enigmatic Sanctum Sanctorum map. Designed as an arcade-inspired mode for 8-12 players, it challenges competitors to rack up as many KOs as possible in a chaotic, fast-paced battle. The twist lies in its competitive structure: only the top 50% of players with the highest KO counts at the end of the match emerge victorious. With its blend of high stakes and dynamic combat, Doom Match provides an exhilarating challenge of skill and strategy for Marvel Rivals players.
- Conquest: This mode offers dynamic and fast-paced battles where players can hone their combat skills and test new heroes in intense fights. Matches usually last around 4 minutes, making this mode perfect for short gaming sessions without the pressure of ranked matches.
Each map is designed with the unique features of its respective game mode in mind, ensuring a variety of strategies and tactics. The developer, NetEase Games, plans to regularly introduce new maps and modes through seasonal updates, enhancing the gaming experience and offering fresh challenges for players.

Kirill is a writer of articles and blogs at eGamersWorld, having joined the team in 2024. His primary focus is analytics and crafting content about esports. With years of experience in gaming, Kirill brings deep industry insights to deliver high-quality and engaging materials.









