
Arc Raiders Weapon TierList: Best Weapon To Go On Raid

ARC Raiders is a multiplayer adventure game with survival elements set in a bleak future where Earth has been devastated by mysterious mechanical beings known as the ARC. You play as a Raider — a desperate scavenger venturing to the surface to gather resources and make it back alive to the underground city of Speranza. There, you can upgrade your base, trade with other inhabitants, and take on new missions. But be warned — the surface is filled not only with machines but also with other Raiders ready to steal your loot.
From October 17 to 19, ARC Raiders will be free-to-play for everyone, giving players a chance to try the game before its full release on October 30. The game will be available on PS5, Xbox Series X|S, Steam, and the Epic Games Store. In this Arc Raiders Weapon Tier List, we’ll go over all the weapons available in the game and help you determine which ones are best suited for surviving in the dangerous world of Raiders.
All Weapons in Arc Raiders

For your journey to be successful and safe, one of the key elements is your choice of weapon. Arc Raiders features 19 weapons of various calibers, divided into five rarity tiers: Legendary, Epic, Rare, Uncommon, and Common.
Common
Ferro (Break-Action Rifle)
Heavy break-action rifle. Packs a punch, but must be reloaded between every shot.
Weapon Level | Resources needed for crafting/upgrade |
Ferro | 3x Metal Parts, 5x Rubber Parts. Requires Weapon Bench Level 1 or Basic Bench to craft. |
Ferro II | Ferro I, 7x Metal Parts |
Ferro III | Ferro II, 6x Metal Parts, 2x Oil |
Ferro IV | Ferro III, 10x Metal Parts, 1x Simple Gun Parts |
Ferro stats
Damage | Firing Mode | Fire Rate | Rage | Magazine Size | Ammo | Weight |
40 | Single | 1.6 | 53.1 | 1 | Heavy | 8kg |
Can be modified with a Barrel Attachment, Foregrip Attachment, Stock Attachment.
Stitcher (SMG)
Fully automatic SMG. Deals good damage, but has quite a low fire-rate and can be hard to control.
Weapon Level | Resources needed for crafting/upgrade |
Stitcher | 6x Metal Parts, 7x Rubber Parts. Requires Weapon Bench Level 1 or Basic Bench to craft. |
Stitcher II | Stitcher I, 8x Metal Parts, 12x Rubber Parts |
Stitcher III | Stitcher II, 6x Metal Parts, 2x Steel Spring |
Stitcher IV | Stitcher III, 14x Metal Parts, 3x Simple Gun Parts |
Stitcher stats
Damage | Firing Mode | Fire Rate | Range | Magazine Size | Ammo | Weight |
8 | Auto | 45.3 | 38.9 | 20 | Light | 5kg |
Can be modified with a Foregrip Attachment, Magazine Attachment, Stock Attachment and Barrel Attachment.
Hairpin (Bolt-Action Pistol)
Single-action pistol with a built in silencer. Great for stealth, but tricky in combat.
Weapon Level | Resources needed for crafting/upgrade |
Hairpin | 2x Metal Parts, 5x Plastic Parts. Requires Weapon Bench Level 1 or Basic Bench to craft. |
Hairpin II | Hairpin I8x Metal Parts |
Hairpin III | Hairpin II, 6x Metal Parts, 2x Duct Tape |
Hairpin IV | Hairpin III, 10x Metal Parts, 1x Simple Gun Parts |
Hairpin stats
Damage | Firing Mode | Fire Rate | Range | Magazine Size | Ammo | Weight |
20 | Single | 9 | 39.8 | 8 | Light Ammo | 3kg |
Can be modified with a Magazine Attachment.
Rattler (Assault Rifle)
Fully automatic assault rifle. A cheap offensive option, but has to be reloaded 2 bullets at a time.
Weapon Level | Resources needed for crafting/upgrade |
Rattler | 10x Metal Parts, 5x Rubber Parts. Requires Weapon Bench Level 1 to craft. |
Rattler II | Rattler I, 8x Metal Parts, 8x Rubber Parts |
Rattler III | Rattler II, 6x Metal Parts, 2x Magnet |
Rattler IV | Rattler III, 14x Metal Parts, 3x Simple Gun Parts |
Rattler stats
Damage | Firing Mode | Fire Rate | Range | Magazine Size | Ammo | Weight |
9 | Auto | 40 | 51 | 10 | Medium | 6kg |
Can be modified with a Barrel Attachment, Foregrip Attachment, Stock Attachment.
Kettle (Semi-Auto Assault Rifle)
Semi-automatic assault rifle. Quick and accurate, but has low bullet velocity and takes a long time to reload.
Weapon Level | Resources needed for crafting/upgrade |
Kettle | 4x Metal Parts, 9x Plastic Parts. Requires Weapon Bench Level 1 or Basic Bench to craft. |
Kettle II | Kettle I, 8x Metal Parts, 10x Plastic Parts |
Kettle III | Kettle II, 6x Metal Parts, 2x Canister |
Kettle IV | Kettle III, 14x Metal Parts, 3x Simple Gun Parts |
Kettle stats
Damage | Firing Mode | Range | Magazine Size | Ammo | Weight |
10 | Single | 28 | 20 | Light | 7kg |
Can be modified with a Barrel Attachment, Foregrip Attachment, Magazine Attachment, Stock Attachment.
Uncommon
Anvil (Hand Cannon)
Single-action hand cannon with high damage output and headshot damage, blow slow handling.
Weapon Level | Resources needed for crafting/upgrade |
Anvil | 1x Mechanical Components, 3x Oil. Requires Weapon Bench Level 2 to craft. |
Anvil II | Anvil I, 14x Metal Parts, 3x Simple Gun Parts |
Anvil III | Anvil II, 10x Metal Parts, 4x Simple Gun Parts |
Anvil IV | Anvil III, 1x Mechanical Components, 2x Heavy Gun Parts |
Anvil stats
Damage | Firing Mode | Fire Rate | Range | Magazine Size | Ammo | Weight |
40 | Single | 2.7 | 51.3 | 6 | Heavy Ammo | 5kg |
Can be modified with a Barrel Attachment, Tech Mod Attachment.
Arpeggio (Burst Rifle)
A 3-round burst assault rifle with decent damage output and accuracy.
Weapon Level | Resources needed for crafting/upgrade |
Arpeggio | 1x Mechanical Components, 3x Magnet. Requires Weapon Bench Level 2 to craft. |
Arpeggio II | Arpeggio I, 14x Metal Parts, 3x Simple Gun Parts |
Arpeggio III | Arpeggio II, 10x Metal Parts, 4x Simple Gun Parts |
Arpeggio IV | Arpeggio III, 1x Mechanical Components, 2x Medium Gun Parts |
Arpeggio stats
Damage | Firing Mode | Range | Magazine Size | Ammo | Weight |
11 | Burts | 53.7 | 24 | Medium Ammo | 7kg |
Can be modified with a Barrel Attachmentm, Foregrip Attachment, Magazine Attachment, Stock Attachment.
Il Torro (Pump-Action Shotgun)
Pump-action shotgun with large bullet spread, sharp falloff, and high damage output.
Weapon Level | Resources needed for crafting/upgrade |
Il Toro | 1x Mechanical Components, 3x Canister. Requires Weapon Bench Level 2 to craft. |
Il Toro II | Il Toro I, 14x Metal Parts, 3x Simple Gun Parts |
Il Toro III | Il Toro II, 10x Metal Parts, 4x Simple Gun Parts |
Il Toro IV | Il Toro III, 1x Mechanical Components, 2x Shotgun Parts |
Il Toro stats
Damage | Firing Mode | Fire Rate | Range | Magazine Size | Ammo | Weight |
76.5 | Single | 3 | 22.3 | 5 | Shotgun Ammo | 8kg |
Can be modified with a Shotgun Barrel Attachment, Foregrip Attachment, Magazine Attachment, Stock Attachment.
Burletta (Pistol)
Semi-automatic pistol with decent damage output and accuracy. Can be fired as fast as you can pull the trigger.
Weapon Level | Resources needed for crafting/upgrade |
Burletta | 15x Metal Parts, 3x Duct Tape. Requires Weapon Bench Level 2 to craft. |
Burletta II | Burletta I, 6x Metal Parts, 2x Duct Tape |
Burletta III | Burletta II, 14x Metal Parts, 3x Simple Gun Parts |
Burletta IV | Burletta III, 14x Metal Parts, 3x Simple Gun Parts |
Burletta stats
Damage | Firing Mode | Fire Rate | Range | Magazine Size | Ammo | Weight |
10 | Single | 28 | 41.7 | 12 | Light | 4kg |
Can be modified with a Barrel attachment, Magazine attachment.
Rare
Renegade (Lever-Action Rifle)
Lever-action battle rifle with high damage output, accuracy, and headshot damage.
Weapon Level | Resources needed for crafting/upgrade |
Renegade | 2x Advanced Mechanical Components, 4x Oil. Requires Weapon Bench Level 2 to craft. |
Renegade II | Renegade I, 1x Mechanical Components, 3x Simple Gun Parts |
Renegade III | Renegade II, 1x Mechanical Components, 2x Medium Gun Parts |
Renegade IV | Renegade III, 1x Advanced Mechanical Components, 2x Medium Gun Parts |
Renegade stats
Damage | Firing Mode | Fire Rate | Range | Magazine Size | Ammo | Weight |
35 | Single | 3 | 70.4 | 8 | Medium Ammo | 10kg |
Can be modified with a Barrel Attachment, Magazine Attachment, Stock Attachment.
Osprey (Scoped Sniper Rifle)
A scoped bolt-action sniper rifle with reliable damage output and accuracy.
Weapon Level | Resources needed for crafting/upgrade |
Osprey | 2x Mechanical Components, 4x Oil. Requires Weapon Bench Level 2 to craft. |
Osprey II | Osprey I, 14x Metal Parts, 3x Simple Gun Parts |
Osprey III | Osprey II, 1x Mechanical Components, 2x Medium Gun Parts |
Osprey IV | Osprey III, 1x Mechanical Components, 2x Medium Gun Parts |
Osprey stats
Damage | Firing Mode | Fire Rate | Range | Magazine Size | Ammo | Weight |
45 | Single | 2.7 | 80.3 | 8 | Medium Ammo | 7kg |
Can be modified with a Barrel Attachment, Magazine Attachment, Stock Attachment. Currently the only scoped weapon in game.
Torrente (LMG)
Fully automatic light machine gun. Has a large ammo capacity, but is only accurate while crouched.
Weapon Level | Resources needed for crafting/upgrade |
Torrente | 2x Mechanical Components, 4x Steel Spring. Requires Weapon Bench Level 2 to craft. |
Torrente II | Torrente I, 14x Metal Parts, 3x Simple Gun Parts |
Torrente III | Torrente II, 1x Mechanical Components, 2x Medium Gun Parts |
Torrente IV | Torrente III, 1x Mechanical Components, 2x Medium Gun Parts |
Torrente stats
Damage | Firing Mode | Fire Rate | Range | Magazine Size | Ammo | Weight |
7 | Auto | 48.3 | 49.9 | 60 | Medium Ammo | 12kg |
Can be modified with a Barrel Attachment, Magazine Attachment, Stock Attachment.
Venator (2 Shot Pistol)
Semi-automatic pistol. Fires two shots at a time.
Weapon Level | Resources needed for crafting/upgrade |
Venator | 2x Advanced Mechanical Components, 4x Magnet. Requires Weapon Bench Level 2 to craft. |
Venator II | Venator I, 1x Mechanical Components, 3x Simple Gun Parts |
Venator III | Venator II, 1x Mechanical Components, 2x Medium Gun Parts |
Venator IV | Venator III, 1x Advanced Mechanical Components, 2x Medium Gun Parts |
Venator stats
Damage | Firing Mode | Fire Rate | Range | Magazine Size | Ammo | Weight |
10 | Single | 22.1 | 48.4 | 10 | Medium Ammo | 2kg |
Can be modified with a Foregrip Attachment, Magazine Attachment.
Epic
Vulcano (Semi-Auto Shotgun)
Semi-automatic shotgun with good bullet spread but sharp falloff.
Weapon Level | Resources needed for crafting/upgrade |
Vulcano | 3x Advanced Mechanical Components, 4x Canister, Requires Weapon Bench Level 3 to craft. |
Vulcano II | Vulcano I, 1x Mechanical Components, 3x Simple Gun Parts |
Vulcano III | Vulcano II, TBD |
Vulcano IV | Vulcano III, 1x Advanced Mechanical Components, 3x Shotgun Parts |
Vulcano stats
Damage | Firing Mode | Fire Rate | Range | Magazine Size | Ammo | Weight |
58.5 | Single | 8.3 | 22.1 | 4 | Shotgun Ammo | 8kg |
Can be modified with a Shotgun Barrel Attachment, Foregrip Attachment, Magazine Attachment, Stock Attachment.
Bobcat (SMG)
Fully automatic submachine gun with high fire rate but low accuracy.
Weapon Level | Resources needed for crafting/upgrade |
Bobcat | TBD, TBDx Advanced Mechanical Components. Requires Weapon Bench Level 3 to craft. |
Bobcat II | Bobcat I, TBD |
Bobcat III | Bobcat II, TBD |
Bobcat IV | Bobcat III, TBD |
Bobcat stats
Damage | Firing Mode | Fire Rate | Range | Magazine Size | Ammo | Weight |
7 | Auto | 66.7 | 45.3 | 30 | Light Ammo | 7kg |
Can be modified with a Barrel Attachment, Foregrip Attachment, Magazine Attachment, Stock Attachment.
Tempest (Rifle)
Fully automatic assault rifle with moderate fire rate and accuracy.
Weapon Level | Resources needed for crafting/upgrade |
Tempest | TBD, TBDx Advanced Mechanical Components. Requires Weapon Bench Level 3 to craft. |
Tempest II | Tempest I, 1x Advanced Mechanical Components, 3x Simple Gun Parts |
Tempest III | Tempest II, 1x Advanced Mechanical Components, 3x Medium Gun Parts |
Tempest IV | Tempest III, 1x Advanced Mechanical Components, 3x Medium Gun Parts |
Tempest stats
Damage | Firing Mode | Fire Rate | Range | Magazine Size | Ammo | Weight |
12 | Auto | 40 | 54.2 | 33 | Medium Ammo | 11kg |
Can be modified with a Barrel Attachment, Foregrip Attachment, Magazine Attachment.
Hullcracker (Rocket Launcher?)
The only thing known about this weapon is that it is most likely a grenade launcher with a capacity of 5 rounds and a weight of 4.5 kilograms.
Legendary
Equalizer (Energy Beam Gun)
A high capacity experimental beam rifle.
Weapon Level | Resources needed for crafting/ Cannot be upgraded |
Equalizer | 8 Power Rod, 20 Voltage Converters. Requires Weapon Bench Level 3 to craft. |
Equalizer stats
Damage | Firing Mode | Fire Rate | Range | Magazine Size | Ammo | Weight |
8 | Auto | 33.33 | TBD | 50 | Energy Ammo | 14kg |
Jupiter (Bolt Action Sniper Rifle)
A scoped bolt-action sniper rifle with exceptional damage output and accuracy, but slow handling.
Weapon Level | Resources needed for crafting/ Cannot be upgraded |
Jupiter | 8 Power Rod, 20 Processor. Requires Weapon Bench Level 3 to craft. |
Jupiter stats
Damage | Firing Mode | Fire Rate | Range | Magazine Size | Ammo | Weight |
55 | Single | 7.67 | 71.7 | 5 | Heavy Ammo | 9kg |
To craft each weapon, you’ll need specific resources that must be gathered during your journeys. Along the way, you’ll face resistance from both mechanical ARCs and rival Raiders. And the materials required for epic or legendary weapons are far from easy to find.
Arc Raiders Weapons TierList

The Arc Raiders Weapons Tier List is based on several key factors: lethality, which measures how effectively a weapon deals damage to ARC robots and other players; ease of use, reflecting how beginner-friendly and consistent it is in combat; versatility, showing its performance across different ranges, situations, and playstyles; accessibility, indicating how easy it is to obtain or craft, especially for new players; and ammo efficiency, which evaluates how well the weapon manages ammunition and resources — a crucial aspect in an extraction shooter where supplies are limited.
Tier | Weapon | Type | Why | Best Used | Cavea |
S | Anvil | Hand-cannon/ pistol | Massive damage per shot, great for both ARC robots and PvP fights. | Close to mid-range when you can land accurate shots and need to conserve ammo. | Slow fire rate; requires good aim. |
S | Rattler | Automatic Assault Rifle | Balanced weapon with solid damage, fire rate, and reliability. | Mid-range combat, crowd control, or suppressing enemies. | High ammo consumption in long engagements. |
A | Kettle | Semi-auto Assault Rifle | Efficient on ammo with steady damage output; accurate and reliable. | Mid to long range where you can pick your shots carefully. | Less forgiving under pressure or close quarters. |
A | Vulcano | Semi-auto Shotgun | Devastating at close range, dominates in tight environments. | Indoors, tunnels, or extraction zones where fights happen up close. | Ineffective at range; limited ammo supply. |
A | Bobcat | SMG | High fire rate and mobility, great for aggressive playstyles. | Fast raids, clearing weak enemies, or flanking maneuvers. | Low per-bullet damage; struggles against armored foes. |
B | Ferro | Single-shot Rifle | Very high damage per shot; great for picking off tough enemies. | As a backup for high-value targets or robot bosses. | Extremely slow reload and rate of fire. |
B | Torrente | LMG | Large magazine, good for suppression and holding ground. | Team defense, holding choke points, or heavy firefights. | Heavy, slow movement, poor for solo runs. |
B | Arpeggio | Burst-fire Rifle | Accurate and consistent at mid-range, good for tactical control. | Controlled fights at medium distance. | Struggles in fast-paced or chaotic close combat. |
C | Burletta | Pistol | Lightweight pistol with a decent fire rate and quick handling. Works fine as an early-game sidearm. | Early-game scavenging when better options aren’t available. | Low damage, poor armor penetration, quickly outclassed by the Anvil. |
C | Hairpin | Bolt-Action Pistol | Built-in silencer makes it good for stealthy or quiet eliminations. | Occasional long-range shots when no other options are available. | Very slow bolt-action reload and clunky handling; damage doesn’t justify the effort. |
D | Equalizer | Equalizer | Unique beam weapon concept with high-capacity magazine. | Experimental loadouts or when desperate for any weapon. | Inconsistent damage, huge ammo consumption, and low efficiency versus traditional guns. |
D | Il Torro | Pump-Action Shotgun | High per-shot damage, solid impact up close. | Close-range desperation situations. | Very slow fire rate, limited range, and poor reliability in fast-paced combat. |
Even if a weapon is Legendary or Epic, that doesn’t necessarily make it the best choice — stats and performance can vary significantly depending on upgrades, mods, and playstyle. In some cases, even a simple Anvil (Uncommon) can outperform a Bobcat (Epic) if used effectively. Ultimately, every weapon in Arc Raiders has its own strengths and weaknesses, and the best one is the one that fits your approach to combat.
Conclusion
In the world of ARC Raiders, survival depends not only on your accuracy but also on your preparation and choice of weapons. Every firearm has its purpose — from the precision of the Anvil to the overwhelming firepower of the Rattler — and understanding their strengths is the key to success in every raid. The Arc Raiders Weapons TierLis serves as a guide, but your ability to adapt, your tactics, and your sense of timing ultimately determine the outcome. Experiment with different weapons, upgrade your favorites, and find the loadout that matches your unique playstyle — because in the wastelands of Speranza, every shot matters.







