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EGamersWorld/Blog/Arc Raiders Blue Gate Puzzles: Solve Them All

Arc Raiders Blue Gate Puzzles: Solve Them All

Arc Raiders Blue Gate Puzzles: Solve Them All

Arc Raiders Blue Gate Puzzles define the map’s best loot routes through batteries, switches, terminals, and timed sequences. Each location hides a short chain of actions that opens sealed rooms or cellar doors. The process stays consistent across runs, though several elements randomize and force on-the-spot decisions. These puzzles reward fast execution and awareness of ARC patrols nearby.

How To Solve Every Blue Gate Puzzle

Environmental puzzles on Blue Gate rely on simple triggers: insert power cells, activate switches, or follow a terminal’s signal path. Each puzzle unlocks a specific room with high-value components, weapons, or blueprint rolls.

PuzzleKey actionHow to solve
Ancient FortCarry three batteriesRetrieve batteries from scattered ruins and interior rooms, then slot each into its matching fuse box to open the basement.
Raider’s RefugeActivate four switchesFind four glowing red-button switches among roughly twenty possible spawns around the church and nearby ruins, then open the cellar.
Reinforced Reception (Color Room)Follow terminal colorTrigger the terminal, track the color-coded path through the corridors, and open the indicated loot room.
Reinforced Reception (Red Room)Insert three fuzesLocate the fuze dispenser, carry three fuzes to the shutter gate, and unlock the red room for crates and drawers.
Deforester HuskInsert two ARC Power CellsPower the front panel, push through active fire traps, insert the second cell in the rear, climb to the upper corridor, and breach the final plate.

Note: Raider activity spikes around Reinforced Reception, and the Refuge puzzle becomes inaccessible once solved during the same session.

Ancient Fort Puzzle Guide

Arc Raiders Blue Gate Puzzles: Solve Them All 1

The fort sits in the southeast corner of the map and hides three fuse boxes on its outer wall, upper interior, and watchtower. Batteries spawn in ruined buildings near the fort and inside its central chamber beneath a yellow cloth.

Slotting all three opens the basement door outside the structure, which tends to contain rare parts and weapon rewards.

Raider's Refuge Puzzle Guide

The church and its surrounding rubble form a compact search area where twenty possible button spawns rotate each session. Each button features a red press plate and a yellow indicator light that updates the cellar display above the door.

  • At the cellar entrance
  • Debris piles to the right of the door
  • Debris piles to the left of the door
  • Shelf inside the adjacent room
  • Church tower ledge
  • Rooftop vents near the southern entrance
  • Western wall debris beside the doorway
  • Interior corners behind furniture
  • Zipline landing boards on the second floor
  • Roof beams along the south side
  • Rubble near the mid-zipline jump
  • Broken northwestern building near the entry door
  • Ruined building east of the church, by a chair
  • Ruined building east of the church, in the floorboards
  • Exterior crates on the right side of the same eastern ruins

Once four switches trigger, the metal cellar opens immediately. The basement holds mixed loot, a weapon case, and often an epic-tier blueprint roll.

Reinforced Reception Red Room Puzzle Guide

Arc Raiders Blue Gate Puzzles: Solve Them All 2

The facility’s entrance drops players into a lobby where a terminal displays red, blue, or yellow lines to trace toward an unlocked loot room. After clearing that area, players follow blue lines deeper into the building to reach the red room’s shutter door.

The fuze dispenser appears in one of several rooms on either floor, and carrying each fuze back to the door opens a high-value storage chamber.

Deforester Husk Puzzle Guide

Arc Raiders Blue Gate Puzzles: Solve Them All 3

The husk accepts two ARC Power Cells and activates a timed interior with flame hazards. Insert the first cell into the sparking panel at the entrance, advance through the turbine while fires ignite, and place the second cell in the panel at the rear.

A short climb leads to an upper corridor where breaching the final plate completes the sequence and releases craftable components.

Arc Raiders Quests, Bosses, Weapons and Other

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Recent updates and ongoing missions continue to expand the broader systems around patrol density, blueprint farming, and seasonal rotations. The guides for A Lay of the Land, Marked for Death, and Market Correction show how quest routing adapts to shifting enemy paths in the middle of the Arc Raiders category, where changes to loot pools and event timing define each run’s risk profile.

vitaliiD
Vitalii Diakiv

Vitalii Diakiv writes gaming blogs and guides, focusing on the latest announcements and games matched with pop-cultural phenomena. Second, he covers esports events Counter-Strike 2, Marvel Rivals, League of Legends, and others.

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