The test was conducted on a build that used an Intel i9 9900K processor, DDR4 RAM, and an NVIDIA RTX 2080Ti graphics card along with an NVMe SSD. Microsoft Flight Simulator is most of all the load not on the video card, but just on the processor. Of the eight cores, seven were equally loaded, while one of them was completely overloaded. As a result, all performance rested only on the processor, since neither the video card nor the RAM experienced any difficulties with overloading.
In order to improve the performance of the game, the cores were overclocked from 3.6 GHz to 5 GHz. Despite this, it was still not possible to reach the coveted 60 FPS mark. The best result was 30-50 FPS at 1440p on high settings. The number of frames per second varied depending on the terrain over which the planes flew.
It is worth noting that these results were obtained with Photogrammetry Texture Streaming disabled, which can provide better texture quality for locations. Photogrammetry Texture Streaming negatively affects both the performance of the game in general and, in particular, its network functions at the maximum level of the graphics component.
Before the release of Microsoft Flight Simulator, analysts noted that at the time of the release of such flight simulators, there were simply no powerful enough components to play the game at ultra-settings.
Airplane Simulator was released on August 18 for PC and Xbox One. The press greeted the game warmly and gave an average of 93 points out of 100 possible. The players turned out to be less generous in their assessments and gave the project 7 out of 10. They are probably unhappy with the fact that it is quite difficult to reproduce the game on ultra-settings, to put it mildly.