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League of Legends Patch 14.2 Notes: Smolder Debut, Champions Rebalance, Items Changes and Everything You Need to Know

Yuriy Sheremet
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League of Legends Patch 14.2 Notes: Smolder Debut, Champions Rebalance, Items Changes and Everything You Need to Know

January 10, 2024, a new season began in League of Legends, which brought many changes to the game and affected almost all aspects of the MOBA from Riot. After the release of the largest update in several years, the evolution of the game does not stop, but only picks up speed - already on January 24, patch 14.2 is expected to be released in LoL.

In this article, we will analyze the patch notes for patch 14.2 and talk about each of them. Inside the article, you will find information about the release time of patch 14.2, the champion rebalance, item changes, and other aspects of the MOBA game.

Patch 14.2 Release Date and Time

According to the League of Legends Roadmap 2024, the patch will be released on Wednesday, January 24. Riot does not plan to deviate from the previously planned plan, and therefore presented the exact release time of patch 14.2 in the regions:

  • 10am AEST (Australia);
  • 3pm CT (NA);
  • 5am GMT (EU West);
  • 3am CET (EU North East);
  • 8am KR (Korea).

Together with the release of patch 14.2, many changes will come to the game, including the release of Smolder! In addition to the first real Dragon of the Summoner's Rift, 18 champions and 9 items will be affected in the game. Some of this will be strengthened, and some will be nerfed. In general, lovers of One-Shot AP tactics need to get ready! But first, about ranking changes and the problem of negative LP gain.

Patch 14.2 Ranking System Changes

Another important aspect of the League of Legends update to version 14.2 will be changes to the ranked system. In particular, Riot continues to investigate the "phenomenon" of negative LP, as mentioned by one of the leading developers of League of Legends, Phroxzon.


With patch 14.2, problems with incorrect LP earnings should be resolved, but it is too early to give a 100% guarantee.

Patch 14.2 New Champion - Smolder

In patch 14.2, Smolder will debut on the main servers on January 31, a week after patch realese day. In LoL Smolder will become the first real dragon and the first ADC champion since Samira.

While Smolder is undergoing the adaptation process, and Riot is looking at the balance of the dragon, other characters will receive their changes. But first, take a look at the new league skins that will arrive in the game along with Smolder and patch 14.2.

Patch 14.2 Skins - Primal Ambush, Havenscale, Foreseen Yasuo, Three Honors Aksan

The release of patch 14.2 will delight fans of cosmetics in LoL. On January 24, the second line of all League of Legends Skins 2024 - Primal Ambush will appear in the game featuring Sivir, Riven, Vi, Talon. Along with it, Foreseen Yasuo, Three Honors Aksah will appear in LoL as a reward for the 5th level of honor, and also - Havenscale Smolder, which will become the first image from the Havenscale line dedicated to the Chinese New Year.

After admiring the new skins in League of Legends, we proceed to study the balance of champions and items.

Patch 14.2 Champions Changes

As we noted above, in patch 14.2, Riot pays special attention to the rebalancing of characters, which they did not do with the start of the new season. 18 champions will be affected, of which 13 unpopular characters at the start of the season will be strengthened, and 5 that have managed to get quite annoying will be cut.

Buffed Champs in Patch 14.2

patch 14.2 buffed champs

Ahri

  • E cooldown decreased from 14 seconds to 12 seconds.

Camille

  • Base health increased from 646 to 670.
  • Passive cooldown changed from 20-5 seconds to 18-10 seconds.
  • Q speed increased from 20-40% to 30-40%.

Darius

  • Q mana cost decreased from 30-50 to 25-45.
  • Q missing health heal per champion increased from 13% to 15%, with maximum healing at three champions increased from 39% to 45%.
  • E armor penetration increased from 15-35% to 20-40%.

Ezreal

  • Q AD scaling increased from 130% to 135%.
  • W base AD scaling increased from 60% to 100%.
  • R base damage increased from 350-600 to 350-700.
  • Base AD scaling increased from 100% to 120%.

Garen

  • W damage reduction duration changed from 2-5 seconds to four seconds flat.
  • E AD scaling per tick increased from 32-40% to 36-40%.

Gragas

  • Base health growth increased from 109 to 115.
  • Base armor growth increased from 4.8 to 5.
  • R cooldown decreased from 120-80 seconds to 100-70 seconds.

Gwen

  • Passive target max health AP scaling increased from 0.65% to 0.72%.

Hwei

  • E cooldown decreased from 15-11 seconds to 12-10 seconds.
  • EQ flee duration changed from static one second to 1-1.5 seconds.

Illaoi

  • Base health growth increased from 109 to 115.
  • Base mana increased from 300 to 350.
  • Base mana growth increased from 50 to 60.
  • Passive tentacle hit missing health heal per champion increased from 4.5 to 5.0%.

Karma

  • Base health increased from 604 to 630.
  • Q AP scaling increased from 50% to 70%.
  • E shield increased from 80-240 plus 45% AP to 80-260 plus 60% AP.

Karthus

  • Q base damage increased from 43-115 to 45-125.
  • W magic resist shred increased from 15% to 25%.

Shen

  • Base AD increased from 60 to 64.

Twisted Fate

  • Base attack speed decreased from 0.651 to 0.625
  • Attack speed growth decreased from 3.22 to three%.
  • Q damage now has an additional plus 50% bonus AD.
  • W Blue Cards now have 0.575 critical strike multipliers added.
  • W Red Cards now have 0.350 critical strike multipliers added.
  • W Gold Cards now have 0.250 critical strike multiplier added.
  • E bonus attack speed increased from 10-40% to 10-60%.
  • E damage now has plus 75% bonus AD.

Veigar

  • Base health increased from 550 to 580.

Nerfed Champions in Patch 14.2

patch 14.2 nerfed champs

Blitzcrank

  • Base armor decreased from 40 to 37.
  • E total AD scaling reduced from 200% to 180%.

Fizz

  • Q AP scaling decreased from 50% to 45%.
  • W passive damage-over-time AP scaling decreased from 40% to 30%.

Jax

  • E base damage decreased from 55-175 to 40-160.
  • E target HP scaling decreased from four to 3.5%.

Rumble

  • Q base damage over three seconds decreased from 135-195 to 125-185.
  • E shred decreased from 12-20% to 10-18%.

Teemo

  • E on-hit AP scaling decreased from 30% to 25%.
  • R mushroom recharge timer increased from 30-20 seconds to 35-25 seconds.

Adjusted Champions in Patch 14.2

Briar

  • Passive healing amplification decreased from 0.5% per one% missing health to 0.4% (plus 0.025% per 100 bonus health) per one% missing health.
  • Bleed tick rate decreased from one second to 0.5 seconds.
  • Q damage changed from physical damage to magic damage, has added plus 60% AP.
  • Q defensive reductions now include magic resistance.
  • Q now applies on-hit effects and lifesteal.
  • W bite heal decreased from 36-60% to 25-45% of damage dealt plus five% of Briar’s max health.

Nidalee

  • Updated Nidalee’s recommended items in shop.

Patch 14.2 All Items Changes

patch 14.2 items changed

The explosive start of League of Legends' 14th season was not least due to the changes to most of the community's favorite items (we won't forget you, Luden's Echo). It is clear that the community quickly found their favorites on the shelves of the store, against the background of which some other new items faded. With the release of patch 14.2, the balance of things will change somewhat.

Bloodsong

  • Damage amplification decreased from 12% (melee) and eight% (ranged) to 10% (melee) and six% (ranged).

Experimental Hexplate

  • Recipe changing from Tunneler + Noonquiver to Tunneler + Hearthbound Axe
  • Innate attack speed increased from 20% to 25%.
  • Active attack speed decreased from 35% to 30%.

Frozen Heart

  • Cost increased from 2300 to 2400.

Horizon Focus

  • Trigger range decreasing from 700 units to 600 units.
  • Vision radius increased from 1,200 to 1,400.

Phantom Dancer

  • Recipe changed from Hearthbound Axe + Cloak of Agility to Zeal + Rectrix

Riftmaker

  • Cost increased from 3,000 to 3,100.

Steel Sigil

  • Cost decreased from 1,200 to 1,100.

Stormsurge

  • AP decreased from 100 to 90.
  • Passive damage decreased from 100-200 plus 30% AP (melee)/ 75-150 plus 22.5% AP (ranged) to 100-200 plus 20% AP (melee)/ 75-150 plus 15% AP (ranged).

Stridebreaker

  • Total cost decreased from 3,100 to 3,000.
  • Attack speed increased from 25% to 30%.

Systems

Rune Stat Shards

  • Resist stat shards have been removed from the game.
  • Stat shard options have been changed to:
    • Flex row: Nine adaptive force/ two% movement speed/ 10-180 health
    • Defense row: 65 flat health/ 10% tenacity/ 10-180 health

    Support Item Stacking

    • Support items will grant reduced gold from minions if anyone on your team with a support item kills excessive numbers of minions.

    Bounty Adjustments

    • In the new patch, 30 to 80% of a player's bounty is reduced depending on the team gold deficit.

    That's all we wanted to tell you about patch 14.2 in League of Legends. Don't forget to check out our League of Legends section, where there is a lot of interesting stuff: All League of Legends Skins in 2024, Next Ultimate LoL Skin, League of Legends Roadmap 2024 and other articles are waiting for you.

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Yuriy Sheremet

Yuriy Sheremet – Expert in mobile gaming and esports among shooters and MOBA games.

At EGamersWorld, Yuriy, as in 2020 when he joined the portal, works with content, albeit with adjustments to his area of responsibility.

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